Theobald Acton, Male Human [Permalink]
Personal [hide]
Description: He wears a brown shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them, and carries whips. His hair is blonde and very short. His eyes, though not visible through his cowl, are amber.
Personality: A skeptical and narcissistic man, Theobald's first love is himself. His second love is also himself. He is frequently practicing swordplay.
History: Theobald was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was taken from his home at a very young age. He left for the south, certain he would find work there.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Fighting, Impeccable. Bonds: Military, Poor, Slave. Occupation: Sculptor
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 12 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 16 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnoll, Infernal, Goblin
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2
Possessions: 8000 sp. Carnelian (80 gp). Red spinel (150 gp).
Simon Wesley, Male Human [Permalink]
Personal [hide]
Description: An older man who wears loose pants and a collared shirt complete with sweater beneath his coat, he is not a threatening figure. He wears a wide-brimmed hat to hide his balding. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He worked as a nervous Sailor and found it very stressful. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Wants to open a new tavern.
Flaws: Antagonistic, Secretive. Bonds: In love, Job. Occupation: Sailor
Voice: High pitched, excited
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 16 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 8 (-1) | 10 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 200 gp. Fiery yellow corundum (1400 gp). 1 Masterwork studded leather. 1 Full Plate.
Randal Reid, Male Human [Permalink]
Personal [hide]
Description: He wears a blue costume with the symbols of his god on his torso. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his hair in dreadlocks. He wears large thick round spectacles.
Personality: Overbrimming with self-confidence, Randal isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Spice Merchant arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.
Motivation: He is greedy; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Bonds: Attractive, Military, Rich. Occupation: Spice Merchant
Voice: Soothing and warm
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 7)
Armor Class 8
Hit Points 24 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 7 (-2) | 7 (-2) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Infernal, Celestial
Attacks Melee +7 / 2d8+4, Ranged +1 / 2d8-2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 | 0 |
Possessions: 300 gp. Jet (140 gp). Black star sapphire (900 gp). Pink pearl (140 gp). Aquamarine (1000 gp).
Ernest Darlington, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and is wearing a perfectly clean shirt and pair of pants. His hair is brown and very short. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born blind and as such lacked many opportunities for work. Ernest abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.
Motivation: He has a rivalry with the Church that dominates his actions; and a need for knowledge about a nearby landmark
Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Has a crush, Adventurer, Religious. Occupation: Guard
Voice: Hollow voice
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 9 (-1) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Draconic, Druidic, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Charles Oakley, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears suspenders and white workpants. His shirt is green, and he wears a heavy white leather apron most of the time. His chestnut hair is slicked back into a classic pompadour. His gray eyes are slightly larger than normal.
Personality: He is a Fletcher first and foremost. He believes firmly that knowledge should be universal. He is skeptical of what others tell him and is slow to trust.
History: The child of northern immigrants he idolized his mother. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Doesn't want to be a Fletcher and was forced into it by his family; and regain custody of his son
Flaws: Shy. Bonds: Job, Immigrant, Guardian, Family. Occupation: Fletcher
Voice: Smooth and feminine
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 43 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 17 (+3) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 30 pp. Hematite (8 gp).
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