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NPC Generator

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Advanced [show]


Dustin Skelton, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'1" and likes to wear ponchos typically of a light black in addition to tight pants. His right hand appears badly burned and disfigured. His black hair is matted, messy, and big. His brown unseeing eyes seem to look past you.

Personality: He can speak with the recently deceased. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born in the east. His divine abilities were realized during a raid on his village. By chance he met his brother recently and the two have been together since.

Motivation: Marry his brother to traveling adventurers.

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Family, Immigrant. Occupation: Barber

Voice: Ums and uhs a lot

Attributes [hide]

Dustin Skelton, Male Human Monk 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)14 (+2) 8 (-1)13 (+1)
Skills Athletics +4, Nature +4
Senses Passive Perception 9
Languages Common, Orc, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 200 gp. Iolite (20 gp). Aquamarine (500 gp).


Social Check DCs


Solomon Huxley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears many layers of old clothing at all times. His chestnut hair is still thick. He has a dull look in his blue eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Solomon was born on a far northern island where he grew up under the tutelage of his father, an expert Weaver. After a long history of fighting, Solomon and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Ugly, Fearful, Antagonistic. Bonds: Poor, Immigrant. Occupation: Weaver

Voice: Slurs words

Attributes [hide]

Solomon Huxley, Male Human Warlock 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)14 (+2) 12 (+1)9 (-1)
Skills Arcana +4, Athletics +4
Senses Passive Perception 11
Languages Common, Terran, Druidic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: Just what you see.


Social Check DCs


Ernest Gresham, Male Human [Permalink]

Personal [hide]

Description: He wears a pastel armored body suit, with a simple grey line shooting up and back down, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. He has chestnut hair. He is very pretty but has cold, dead eyes.

Personality: Prone to second guessing himself, he comes off as nervous. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Ernest was born in the east. At a young age he loved to build and create. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To unite with his brother; and his spouse's relatives view him with great suspicion

Ideals: Persistence. Flaws: Shy. Bonds: Attractive, Family. Occupation: Navigator

Voice: Excited and jittery

Attributes [hide]

Ernest Gresham, Male Human Druid 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)9 (-1) 14 (+2)17 (+3)
Skills Arcana +1, Deception +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 40 pp.


Social Check DCs


Hubert Alby, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man prefers to wear flannel. He keeps his long white hair kept up in a rat tail. This green eyed northerner is not easily forgotten.

Personality: His tongue was cut out and he uses sign language. He is lazy, self-centered, vain, and jealous.

History: He was born in a small plains village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants nothing more than to rejoin the army; and he desires power and/or immortality

Flaws: Disease, Selfish. Bonds: Nature, Adventurer, Military. Occupation: Bricklayer

Voice: Prounounces S like Z

Attributes [hide]

Hubert Alby, Male Human Barbarian 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)11 (+0) 13 (+1)16 (+3)
Skills Animal Handling +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


William Hamilton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is constantly adorned with expensive silk clothing, often dyed in bright tan and brown, and wears rings and necklaces with large, colorful gems. His blonde hair is singed and shortened. His eyes are green and catlike.

Personality: Eccentric and domineering, William will drive conversation. Energy wise he seems alert and responsive.

History: William was raised in a hard working conservative environment. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He left for the east, certain he would find work there.

Motivation: He is greedy; and balancing his hectic life and new dyer responsibilities is difficult

Ideals: Extrovert, Professionalism. Flaws: Ugly. Bonds: Rich, Immigrant, Job. Occupation: Dyer

Voice: Breathy voice

Attributes [hide]

William Hamilton, Male Human Ranger 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)14 (+2) 15 (+2)11 (+0)
Skills Deception +2, Investigation +4
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp. 4 Thunderstones. 1 Tanglefoot bags. 4 Thunderstones.


Social Check DCs

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