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Balimaar Graham, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he typically wears green cloth garments or leather armor. His long silver hair is drawn into a two foot long braid. He has a tattooed face.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He plays an instrument quite well.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. In his 14th year, his parents were killed by a brigands raid, leaving Balimaar alone in the world. After a stint in an orphanage, he was adopted. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He desires power and/or immortality.

Ideals: Artistic. Flaws: Sensitive. Bonds: Enemies, Adventurer. Occupation: Roofer

Voice: German accent

Attributes [hide]

Balimaar Graham, Male Human Warlock 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)14 (+2) 13 (+1)11 (+0)
Skills Animal Handling +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Abyssal, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222200

Possessions: 2400 sp.


Social Check DCs


Adelard Clapham, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright red suits and hats. His hair, while still mostly silver, has prominent grey streaks. His eyes, though not visible through his cowl, are green.

Personality: He is overprotective of those who hire his services. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: When he was but 3 years old his parents immigrated from the south. After coming to the age of reason, Adelard took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He moves from town to town, unable to find a place to settle.

Motivation: To clean up the streets.

Ideals: Gifted. Bonds: Guardian, Family, Immigrant. Occupation: Fletcher

Voice: Pirate accent

Attributes [hide]

Adelard Clapham, Male Human Cleric 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 41 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 16 (+3)8 (-1) 16 (+3)12 (+1)
Skills Acrobatics +5, Deception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 10000 cp.


Social Check DCs


Anthony Darby, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His brown hair is matted, messy, and big. His eyes are a pleasant violet.

Personality: Confrontational and typically high on some drug or another. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born to a pair of adventurers, Anthony grew up listening to his father's many stories. He found a children's book about a Human Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now mingles about in high society.

Motivation: He wants to meet his childhood hero.

Flaws: Ugly, Addict, Insane, Hedonist. Bonds: Rich, Adventurer. Occupation: Mercenary

Voice: Hissing voice

Attributes [hide]

Anthony Darby, Male Human Aristocrat 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 30 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 16 (+3)11 (+0) 17 (+3)12 (+1)
Skills Animal Handling +5, Deception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. Carnelian (60 gp). Black pearl (600 gp). Amber (150 gp).


Social Check DCs


Trey Wellington, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He wears skinny pants and wears a green and brown robe with the hood down. He has a hunchback. His hair is always cut to a buzz. His eyes are violet and beady.

Personality: He is a Fletcher first and foremost. He believes firmly that knowledge should be universal. He is able to fit into much smaller and tighter spaces than normal.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He desires power and/or immortality.

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Religious, Adventurer. Occupation: Fletcher

Voice: Draws out vowels

Attributes [hide]

Trey Wellington, Male Human Aristocrat 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 18 (+4)12 (+1) 10 (+0)15 (+2)
Skills Arcana +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3200 sp. Jet (110 gp).


Social Check DCs


Adam Stafford, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing the road beaten gear of a warrior. He has a small bristly mustache and wavy blonde hair. His violet eyes dart from person to person to random spaces in the air.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He served in the navy to pay for his family's outstanding loans. Cursed with lycanthropy at a very young age, Adam has worked very hard to control his curse. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Merchant responsibilities is difficult; and wants to open a new tavern

Ideals: Fighting. Flaws: Antagonistic, Disease. Bonds: Attractive, Job, Military. Occupation: Merchant

Voice: Speaks in third person

Attributes [hide]

Adam Stafford, Male Human Ranger 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)13 (+1) 13 (+1)14 (+2)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: Alexandrite (200 gp). 1 Minor magic item.


Social Check DCs

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