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NPC Generator

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Advanced [show]


Diggory Skelton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and likes to wear ponchos typically of a light violet in addition to tight pants. He has no hair. His eyes are blue and he is always smoking a pipe.

Personality: Stoic and calm, he prefers to meditate than take action. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born in the north to a Gardener, Diggory learned a great deal about his mother's area of expertise. A gypsy cursed him at a young age, leading to his ugly appearance. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He feels kind of lost in life; and to share knowledge with the world

Ideals: Disciplined, Logical. Flaws: Ugly, Depressed. Bonds: Job, Family. Occupation: Gardener

Voice: High pitched, excited

Attributes [hide]

Diggory Skelton, Male Human Adept 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)11 (+0) 11 (+0)6 (-2)
Skills Acrobatics +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 300 gp.


Social Check DCs


Dean Watson, Male Human [Permalink]

Personal [hide]

Description: This man wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bastard sword, but if one is not available he will default to his sickle, and sports empty pouches on his belt. He wears his white hair up in a very large beehive style do. His blue eyes lackadaisically let the world flow into them.

Personality: He loves telling others what to do and how they should feel about things. He does not believe in violence as a means to an end. He is a dedicated Fortune-teller but believes his peers are too gung-ho.

History: Sold as a small child to a wizard, Dean was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. By chance he met his sister recently and the two have been together since.

Motivation: Regain custody of his daughter; and to unite with his sister

Ideals: Opinionated, Pacifist. Bonds: Mentor, Family. Occupation: Fortune-teller

Voice: Puts emphasis on the wrong words

Attributes [hide]

Dean Watson, Male Human Rogue 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)12 (+1) 10 (+0)12 (+1)
Skills Deception +3, Religion +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 25000 sp. 1 Minor magic item.


Social Check DCs


Trym Stanley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He tends to wear a large blue jacket. His white hair is matted, messy, and big. His eyes are violet and he is always smoking a pipe.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is a logical person and will generally grow upset if things defy logic and science.

History: Born in the north his family was never financially stable. From there he went from mercenary job to mercenary job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a barber and was forced into it by his family

Ideals: Logical. Flaws: Ugly, Racist. Bonds: Poor, Adventurer, Family. Occupation: Barber

Voice: Loud with bravado

Attributes [hide]

Trym Stanley, Male Human Warrior 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 13 (+1)18 (+4) 11 (+0)8 (-1)
Skills Animal Handling +2, Intimidation +1
Senses Passive Perception 10
Languages Common, Gnoll, Undercommon, Gnome, Infernal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 400 gp. Rhodochrosite (11 gp). 1 Climber’s kit. 1 Silk rope.


Social Check DCs


Shane Benson, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears baggy green pantaloons and a grey scarf. His blonde hair is matted, messy, and big. His face is scarred and worn.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born in the west to a Fisher, Shane learned a great deal about his father's area of expertise. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He struck the Fisher job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Poor, Job. Occupation: Fisher

Voice: German accent

Attributes [hide]

Shane Benson, Male Human Aristocrat 8
Medium (5'0") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 36 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 9 (-1)9 (-1) 15 (+2)15 (+2)
Skills Animal Handling +5, Arcana +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3

Possessions: 800 gp.


Social Check DCs


Aldous Ainsworth, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a black coat over a blue low-cut shirt, and a feathered hat upon his head. His brown hair is kept up in a ponytail inside a feathered hat. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does not trust anyone and sleeps with one eye open.

History: Sold as a small child to a slaver, Aldous was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He tends to his Ploughman job now, and dutifully fulfills any obligations he has.

Motivation: Wants to work out more often; and to be a marshal again

Ideals: Athletic. Flaws: Insomniac. Bonds: Job, Mentor, Immigrant. Occupation: Ploughman

Voice: Draws out vowels

Attributes [hide]

Aldous Ainsworth, Male Human Commoner 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 10 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)15 (+2) 6 (-2)13 (+1)
Skills Arcana +5, Athletics +6
Senses Passive Perception 8
Languages Common, Gnome, Aquan
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +6

Possessions: Azurite (14 gp). Red spinel (40 gp). Rose (60 gp). Amethyst (40 gp).


Social Check DCs

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