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NPC Generator

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Advanced [show]


Norman Walpole, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'8" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear white clothing when he does not wear armor. He sports a long black beard, and similarly colored long hair. He wears round tiny glasses practically rammed into his face.

Personality: He is overprotective of those who hire his services. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Norman was raised in a hard working conservative environment. His first spouse was a Mercenary, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has drifted from career to career and currently works as a Sellsword.

Motivation: Wants to open a new tavern; and an old rival family wants him found

Bonds: Guardian, Family, Job. Occupation: Sellsword

Voice: Slurs words

Attributes [hide]

Norman Walpole, Male Human Wizard 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 15 (+2)12 (+1) 17 (+3)18 (+4)
Skills Acrobatics +1, History +3
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 22000 sp. 2 Thunderstones. 2 Holy water.


Social Check DCs


Gunter Colton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears rags and sports a simple walking cane. His black hair is heavily combed to the left. His face is scarred and worn.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in the east his family was never financially stable. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Regain custody of his daughter; and obtaining odd cultural human artifacts is his passion

Ideals: Joker. Flaws: Ugly. Bonds: Poor, In love, Family, Adventurer. Occupation: Spy

Voice: Prounounces S like Z

Attributes [hide]

Gunter Colton, Male Human Fighter 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)13 (+1) 11 (+0)11 (+0)
Skills Performance +3, Stealth +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 30000 cp. 1 Minor magic item.


Social Check DCs


Godfrey Home, Male Human [Permalink]

Personal [hide]

Description: An older man who wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, he is not a threatening figure. He keeps his chestnut hair in a pixie cut. He wears large thick round spectacles.

Personality: Godfrey speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He also is a firm believer in the manly ideal.

History: Born in the east to a Bricklayer, Godfrey learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now mingles about in high society.

Motivation: Retire the richest man in the east; and sabotage a competitor

Ideals: Impeccable, Entrepeneur. Flaws: Impulsive. Bonds: Job, Rich. Occupation: Bricklayer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Godfrey Home, Male Human Adept 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)12 (+1) 14 (+2)13 (+1)
Skills Intimidation +3, Survival +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 6000 cp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp). Brass mug with jade inlays (200 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Trey Jacobs, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who very much looks the part of a Assassin. He has a small bristly mustache and wavy silver hair. His eyes are gray.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: The child of a Fortune-teller, who enjoyed hunting, Trey was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Trey took refuge in the large cave and found the beat up axe and armor he uses now. Due to his spouse's obsession with being a Fortune-teller they were divorced and he won custody of their daughter. He worked as a Assassin, and he later adopted a second daughter.

Motivation: Expand his business; and his spouse's relatives view him with great suspicion

Ideals: Joker. Bonds: Job, Immigrant, Nature, Family. Occupation: Assassin

Voice: Scandinavian accent

Attributes [hide]

Trey Jacobs, Male Human Bard 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)10 (+0) 14 (+2)11 (+0)
Skills Insight +4, Intimidation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 400 gp.


Social Check DCs


Justin Blakely, Male Human [Permalink]

Personal [hide]

Description: He wears baggy black pantaloons and a green scarf. His skin is fair and his fingers are delicate and long. His tied-back hair is white. He wears round tiny glasses practically rammed into his face.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born to a pair of adventurers, Justin grew up listening to his mother's many stories. He found a children's book about a Human Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's looking for his big break; and an old rival family wants him found

Ideals: Justice. Flaws: Terse. Bonds: Adventurer, Nature, Family. Occupation: Barber

Voice: Scottish accent

Attributes [hide]

Justin Blakely, Male Human Commoner 6
Medium (5'10") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 8 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)17 (+3) 15 (+2)15 (+2)
Skills Arcana +6, History +6
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 200 gp. Gold and topaz bottle stopper cork (300 gp). Large well-done wool tapestry (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Sapphire pendant on gold chain (1600 gp).


Social Check DCs

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