Justin Gladstone, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is dressed in a clean white cloak covering his clean studded leather. His silver hair is lengthy. His fierce green eyes like to dwell on things.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: Justin was born in the north. At a young age he loved to build and create. In his 17th year, his parents were killed by a gnolls raid, leaving Justin alone in the world. After a stint in an orphanage, he was adopted. He has drifted from career to career and currently works as a Merchant.
Motivation: He is wracked by social anxiety; and a deep hatred of gnolls
Ideals: Persistence. Flaws: Fearful. Bonds: Job, Immigrant, Enemies. Occupation: Merchant
Voice: Jamaican accent
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 8)
Armor Class 13
Hit Points 28 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 8 (-1) | 10 (+0) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
Possessions: 30 pp. Amethyst (160 gp).
Heward Anderton, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He prefers to wear flannel. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He tend to wears goggles to shield his eyes.
Personality: He loves telling others what to do and how they should feel about things. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was an apprentice working in his father's forge. He inherited the family business which he has now maintained for 5 years.
Motivation: He wants nothing more than to rejoin the army; and further expansion of business
Ideals: Opinionated. Flaws: Ugly. Bonds: Military, Immigrant, Job. Occupation: Merchant
Voice: Low range voice
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 46 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 400 gp.
Gerard Stafford, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a blue costume with the symbols of strength on his torso. His auburn hair is braided into rings. He wears round tiny glasses practically rammed into his face.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born on a small isolated farm. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Revenge; and a deep hatred of goblins
Ideals: Opinionated. Flaws: Fearful. Bonds: Nature, Military, Enemies. Occupation: Carpenter
Voice: Creaky witch voice
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 10 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 11 (+0) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 400 gp. 3 Holy water. 1 Antitoxin. 3 Holy water. 4 Thunderstones.
Dean Tyndall, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears baggy pastel pantaloons and a black scarf. With bright brown hair and a scraggly beard. He is baby faced.
Personality: He is very quiet and rarely speaks above a whisper. Dean enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gifted student he started as a Gardener, but he got bored and became a Unemployed. He now owns his own business.
Motivation: Expand his business.
Ideals: Athletic, Gifted. Flaws: Shy, Hedonist. Bonds: Job. Occupation: Unemployed
Voice: Loud with bravado
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 49 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 17 (+3) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
Possessions: 500 gp.
Shane Stratford, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a white costume with the symbols of his god on his torso. His silver hair has been sun bleached extensively. He has gleaming, smiling amber eyes.
Personality: He speaks before he thinks and is too direct. Shane enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: His mother raised him in a mountain cabin. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and revenge
Flaws: Impulsive, Hedonist. Bonds: Nature, Immigrant, Enemies. Occupation: Armorer
Voice: High pitched and raspy
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 29 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Sylvan, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 1200 sp. 1 Chain shirt.
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Their contribution stands as a beacon of hope for all adventurers!