Conrad Blakely, Male Human [Permalink]
Personal [hide]
Description: He has a large blue mantle and cape that has been intricately interwoven into his red robe. His attire stands in sharp contrast to his scythe, which is beautifully polished and possesses an ornate carving of a cross on it. He has a auburn handlebar mustache and slicked back auburn hair. His eyes are likewise gray.
Personality: Eccentric and domineering, Conrad will drive conversation. He is able to fit into much smaller and tighter spaces than normal.
History: He got into the Tailor business at a young age. After coming to the age of reason, Conrad took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He became a Tailor soon after.
Motivation: Human compassion; and a strong sense of loyalty to human people
Ideals: Extrovert, Gifted. Flaws: Racist. Bonds: Job. Occupation: Tailor
Voice: Dark and ominous
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 35 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon, Ignan
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 11000 sp. Moss agate (4 gp). Lapis lazuli (4 gp). 1 Minor magic item. 1 Minor magic item.
Anselm Weston, Male Human [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and wears just a brown suit. His skin is also unnaturally pale. His black hair is still thick. He wears a mask on his face.
Personality: He likes to make people angry or surprised. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born at the edge of vast desert. His mother took him hunting and taught him how to get in the mind of other creatures. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: His religion dominates his actions.
Flaws: Ugly, Antagonistic. Bonds: Religious, Nature, In love. Occupation: Scribe
Voice: Old thin voice
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 30 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item.
Henry Bradshaw, Male Human [Permalink]
Personal [hide]
Description: With yellow face paint in a stripe pattern across his face, he wears a fine chain shirt which he covers with tan colored cloaks and clothing. He wears a colorful flower in his red hair. His green eyes peer out from beneath his broad tan hat.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born to loving parents in a slum to the west. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He's looking for his big break; and meet up once more with his childhood friend
Ideals: Joker. Flaws: Depressed. Bonds: Attractive, Poor, Adventurer. Occupation: Shipwright
Voice: Irish accent
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 18 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 7 (-2) | 12 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 600 gp. Alexandrite (700 gp). Carnelian (20 gp).
Rolf Huxley, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears silk and lounges about seductively. He keeps his brown hair in a flapper bob. He has a dull look in his violet eyes.
Personality: Eccentric and domineering, Rolf will drive conversation. When he's not drinking or sleeping the drinks off, he's doing music.
History: The child of southern immigrants he idolized his father. His father was a mechanic, and taught him how to fix just about anything. He has never given up on his music dream.
Motivation: He has comitted a past crime that haunts him to this day; and to clean up the streets
Ideals: Extrovert, Artistic, Persistence. Bonds: Attractive, Immigrant. Occupation: Apothecary
Voice: Strong lisp
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 12 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 6 (-2) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
Possessions: 400 gp.
Drogo Morton, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears very tight pants and wife beaters, though occasionally he sports a tan coat. He wears a colorful flower in his golden hair. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is able to make almost anything out of random pieces of junk.
History: Drogo was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Drogo took refuge in the ruined castle and found the beat up mace and armor he uses now. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and he seems to be bored by most things
Ideals: Optimist, Gifted. Bonds: Attractive, Poor, Nature. Occupation: Miner
Voice: Booming voice
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 9)
Armor Class 13
Hit Points 39 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 10 (+0) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 170 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!