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NPC Generator

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Advanced [show]


Alex Wakefield, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight red one piece outfit complete with pants, hood, and a cape. His skin is fair and his fingers are delicate and long. He has shaved his head bald. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He misses his home and complains about the freezing weather, even in summer.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He has gone from town to town working and never settling down anywhere, but has fallen for a local Hunter. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants to raise his children well; and to unite with his brother

Ideals: Disciplined, Gifted. Bonds: Immigrant, Has a crush, Family. Occupation: Cartwright

Voice: Australian accent

Attributes [hide]

Alex Wakefield, Male Human Expert 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 10 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)16 (+3) 13 (+1)8 (-1)
Skills Performance +1, Religion +5
Senses Passive Perception 11
Languages Common, Abyssal, Undercommon, Aquan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 24000 cp.


Social Check DCs


Frederick Easton, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a white shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. He is an epitome of beauty. He keeps his white hair in a flapper bob. This violet eyed westerner is not easily forgotten.

Personality: He will rave to anyone who will listen. He believes the world needs to unite to get rid of dire rats once and for all.

History: Sold as a small child to a necromancer, Frederick was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Revenge.

Ideals: Impeccable. Flaws: Insane. Bonds: Attractive, Enemies, Mentor. Occupation: Apothecary

Voice: Laughs frequently while speaking

Attributes [hide]

Frederick Easton, Male Human Sorcerer 8
Medium (5'11") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 22 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)11 (+0) 13 (+1)15 (+2)
Skills Perception +4, Persuasion +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 1400 gp. Smoky quartz (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


William Copeland, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a long golden beard with little hanging trinkets. His amber eyes dart from person to person to random spaces in the air.

Personality: He is very quiet and rarely speaks above a whisper. He has a minor phobia of water and hates getting wet.

History: His father raised him in a mountain cabin. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Marry his sister to traveling adventurers.

Flaws: Shy, Fearful. Bonds: Nature, Family. Occupation: Jeweler

Voice: Uses sign language

Attributes [hide]

William Copeland, Male Human Adept 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)14 (+2) 15 (+2)10 (+0)
Skills Stealth +2, Survival +4
Senses Passive Perception 12
Languages Common, Aquan, Auran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 100 gp.


Social Check DCs


Anselm Tatum, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears long strands of ruby and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His chestnut hair and beard is wavy and long. His eyes are a pleasant amber.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: When he was but 4 years old his parents immigrated from the west. He has had some formal singing training, and achieved minor success. He has never given up on his singing dream.

Motivation: A deep hatred of giants; and to prove his worth to the world

Ideals: Artistic. Flaws: Impulsive. Bonds: Rich, Enemies, Immigrant. Occupation: Baker

Voice: Pronounces O like U

Attributes [hide]

Anselm Tatum, Male Human Warrior 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)9 (-1) 16 (+3)6 (-2)
Skills Acrobatics +3, History +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +2

Possessions: 600 gp. Amethyst (140 gp).


Social Check DCs


Arnold Birkenhead, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he dresses well, wearing grey shirts, loose pants, and blazers most of the time. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. He wears large thick round spectacles.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He always tries to repair and not replace. It was this mentality that drove him into the Junk Dealer business.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother was a mechanic, and taught him how to fix just about anything. He now mingles about in high society.

Motivation: He is greedy; and wants to work out more often

Ideals: Persistence, Athletic. Bonds: Attractive, Rich. Occupation: Junk Dealer

Voice: Shortens vowels

Attributes [hide]

Arnold Birkenhead, Male Human Fighter 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)16 (+3) 12 (+1)12 (+1) 11 (+0)13 (+1)
Skills Intimidation +3, Survival +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee -1 / 1d10-3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 26000 sp. Lapis lazuli (15 gp). White pearl (110 gp).


Social Check DCs

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