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NPC Generator

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Advanced [show]


Ralf Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many brown ritualistic tattoos. He wears a robe, a symbol of death around his neck, and a kukri on his belt. He keeps his silver hair in a pixie cut. His ears are large.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He always tries to repair and not replace. It was this mentality that drove him into the Body Guard business.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Scribe father left him crippled. He hasn't been sleeping well lately.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to get a good night's sleep

Ideals: Fighting, Persistence. Flaws: Ugly, Disease, Insomniac. Occupation: Body Guard

Voice: Old thin voice

Attributes [hide]

Ralf Eastaughffe, Male Human Bard 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 8 (-1)13 (+1) 8 (-1)7 (-2)
Skills Deception +0, Performance +0
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 7000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Simon Kent, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He typically wears a sleeveless long coat of deep green leather and dull violet iron scale mail. His black hair is lengthy. His gray unseeing eyes seem to look past you.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Animals are drawn to him, and he is able to talk to them.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Gifted, Logical. Flaws: Disease, Antagonistic, Insane. Occupation: Doctor

Voice: Sore throat, cough

Attributes [hide]

Simon Kent, Male Human Cleric 6
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 36 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)18 (+4) 14 (+2)9 (-1)
Skills Acrobatics +5, Medicine +5
Senses Passive Perception 12
Languages Common, Undercommon, Gnome, Celestial, Auran
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 2000 sp. Jet (160 gp). Azurite (14 gp). Coral (160 gp). Lapis lazuli (14 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Abram, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears a fine chain shirt which he covers with grey colored cloaks and clothing. His skin is also unnaturally pale. He keeps his long auburn hair kept up in a rat tail. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He loves telling others what to do and how they should feel about things. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Opinionated, Extrovert. Flaws: Ugly. Bonds: Religious, Mentor. Occupation: Mortician

Voice: Raspy

Attributes [hide]

Anselm Abram, Male Human Commoner 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)8 (-1) 11 (+0)12 (+1)
Skills Perception +2, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. Moss agate (13 gp). Deep blue spinel (600 gp). Black pearl (600 gp).


Social Check DCs


Norman Wilberforce, Male Human [Permalink]

Personal [hide]

Description: 6'6" and muscular, this southern man is wearing a tight violet one piece outfit complete with pants, hood, and a cape. His blonde hair is thinning but still full. His face is covered beneath a completely black helmet.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He believes the world needs to unite to get rid of gnolls once and for all.

History: He comes from a rich southern family. He was an athlete and attended two major summer competitions. He never won. He now mingles about in high society.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and many gnolls want him driven away

Ideals: Athletic. Flaws: Shy. Bonds: Enemies, Rich. Occupation: Body Guard

Voice: Shortens vowels

Attributes [hide]

Norman Wilberforce, Male Human Rogue 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 19 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)13 (+1) 14 (+2)14 (+2)
Skills Deception +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 300 gp. Aquamarine (800 gp). Iolite (60 gp).


Social Check DCs


Drogo Fulton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'2". He typically wears a sleeveless long coat of deep grey leather and dull blue iron scale mail. He is bald on top and has large blonde tufts of hair around his ears. His hazel eyes are passionate and lively.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Drogo lived on a farm with his father, near the main road leading to a nearby town. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Marry his brother to traveling adventurers.

Ideals: Impeccable. Flaws: Ugly. Bonds: Adventurer, Family, Military. Occupation: Crown-heir

Voice: Jamaican accent

Attributes [hide]

Drogo Fulton, Male Human Druid 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)12 (+1) 17 (+3)16 (+3)
Skills Athletics +3, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 1400 sp.


Social Check DCs

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