Peter Rutland, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and tends to wear a brown poncho over his likewise colored trousers and shirt. His long silver hair reaches down to his waist. He wears large thick round spectacles.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is obsessed with finding treasure.
History: From birth he was tutored by a cruel and relentless mentor. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He was always very intelligent and has formed a secret society of philosophers.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants to meet his childhood hero
Flaws: Antagonistic, Secretive. Bonds: Adventurer, Mentor, Enemies. Occupation: Apothecary
Voice: Low and grunting
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2
Possessions: Banded agate (5 gp). Rose (40 gp). White pearl (40 gp).
Percival Riley, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. His hair is short and black. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: His parents moved while he was still in utero so he is the first generation to be born here. His first spouse was a Marshal, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Architect responsibilities is difficult; and retire the richest man in the east
Ideals: Entrepeneur. Flaws: Insane. Bonds: Family, Immigrant, Job. Occupation: Architect
Voice: Dutch accent
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 33 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 12 (+1) | 18 (+4) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 30000 cp.
Diggory Clare, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'6". He wears a grey Stetson hat and grey clothes. His chestnut hair is greasy and uncared for. He wears crescent spectacles with a black brim.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is used to getting what he wants. In part because he is a meticulous planner.
History: Gifted from a young age, Diggory studied abroad. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: An old rival family wants him found; and wants to raise his children well
Ideals: Gifted, Professionalism, Justice. Flaws: Ugly. Bonds: Debt, Family. Occupation: Painter
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 19 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 6 (-2) | 11 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 3 | 2 | 0 |
Possessions: 130 pp. Pink pearl (80 gp). Banded agate (13 gp). Deep blue spinel (700 gp). Smoky quartz (60 gp). 1 Minor magic item. 1 Minor magic item.
Chad York, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has styled his blonde hair well, parting it to the left. His gray unseeing eyes seem to look past you.
Personality: He does not believe in betrayal or weakness as things to be tolerated. Energy wise he seems alert and responsive.
History: Chad was born with his mother's beautiful face. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Spice Merchant they were divorced and he won custody of their daughter. He worked as a Fisher, and he later adopted a second daughter.
Motivation: Marry his sister to traveling adventurers.
Ideals: Justice, Professionalism. Flaws: Disease. Bonds: Rich, Attractive, Family. Occupation: Fisher
Voice: Farmer accent
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 13 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item.
Wymar Langley, Male Human [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He is physically well-built. His white hair is braided into rings. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Wymar hails from a village terrorized by orcs. A freak accident while working with his Seamstress mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: A deep hatred of orcs; and someone believes him a fraud
Ideals: Joker. Flaws: Insomniac, Disease. Bonds: Attractive, Enemies. Occupation: Unemployed
Voice: Dutch accent
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 35 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 70 pp. Moonstone (40 gp). Chalcedony (40 gp). Malachite (16 gp).
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Their contribution stands as a beacon of hope for all adventurers!
