Ernest Cooper, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'11". He likes to wear ponchos typically of a light white in addition to tight pants, and his gloved hand is found clutching a mace. His chestnut hair is long and unkept. He has a tattooed face.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He also has developed a complete distrust of the Cartwright profession.
History: He was raised in a island tribe. He was taken as a slave by a traveling circus and forced to perform Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants to get laid; and he desires power and/or immortality
Flaws: Ugly. Bonds: Nature, Job, Slave, Adventurer, Has a crush. Occupation: Interpreter
Voice: Boston accent
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 30 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 13 (+1) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 | 0 |
Possessions: 90 pp.
Tim Haley, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'5" and wears a green vest and prefers grey and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His right leg appears badly burned and disfigured. He wears his white hair up. His eyes are a pleasant blue.
Personality: He hates drow. He views them as having robbed his home of its proper glory. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Revenge; and many drow want him driven away
Flaws: Ugly, Antagonistic. Bonds: Enemies, Mentor. Occupation: Performer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 51 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +4
Possessions: 800 gp. 1 Minor magic item.
Bernard Westbrook, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'0". He wears a custom-built plate barding that's adorned with green lining and desert motifs, and his gloved hand is found clutching a ceremonial dagger. His hair is golden and curly. He has several tiny ruby earrings on each ear.
Personality: He dislikes all the random violence that takes place in the south. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was raised by priests from a young age. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: He feels threatened by others; and he is compelled to act according to his religious beliefs
Ideals: Pacifist. Flaws: Fearful. Bonds: Rich, Religious, Mentor. Occupation: Unemployed
Voice: Sore throat, cough
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 10 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 9 (-1) | 13 (+1) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 44000 sp. 1 Masterwork Common Ranged Weapon.
Bertram Spaulding, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a yellow collared shirt and black pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He has styled his blonde hair well, parting it to the left. He has a dull look in his amber eyes.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He has achieved small success as a Body Guard.
Motivation: To clean up the streets; and he's repulsed by the pc
Ideals: Athletic. Flaws: Antagonistic. Bonds: Slave, Job, Guardian. Occupation: Body Guard
Voice: Jamaican accent
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 20 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Druidic, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 700 gp. 1 Minor magic item.
Bertram Bradly, Male Human [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across his face, he wears yellow trousers with green and blue striped suspenders. He wears various colorful collared shirts. He has moderate length blonde hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Bertram was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Bertram abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and he's looking for his big break
Ideals: Persistence. Bonds: Slave, Poor, Adventurer, Enemies. Occupation: Seamstress
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 8 (-1) | 12 (+1) | 16 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3
Possessions: 200 gp.
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