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NPC Generator

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Advanced [show]


Gilbert Astley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears professional attire. He has a long chestnut beard with little hanging trinkets. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is able to fit into much smaller and tighter spaces than normal.

History: He was born to loving parents in a slum to the west. His homeland was ravaged by war and he spent much of his life rebuilding it. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Wants to have a good time and be beloved; and wants his loneliness to end

Ideals: Optimist, Gifted. Flaws: PTSD. Bonds: Attractive, Poor. Occupation: Fletcher

Voice: Squeaky

Attributes [hide]

Gilbert Astley, Male Human Commoner 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 17 (+3)13 (+1) 16 (+3)13 (+1)
Skills Nature +3, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Breastplate. 1 Half-Plate.


Social Check DCs


Hugh Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His blonde hair is drawn into a tight pony tail with a skull scrunchie. His green eyes dart from person to person.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Hugh is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born in the south. He has chosen to use the inheritance that was left to him frivolously. He has worked as a Shoemaker like his father before him.

Motivation: He is unsatisfied with his job; and he wants nothing more than to rejoin the army

Ideals: Athletic. Bonds: Rich, Family, Immigrant, Job, Military. Occupation: Shoemaker

Voice: Farmer accent

Attributes [hide]

Hugh Marleigh, Male Human Warrior 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)8 (-1) 13 (+1)13 (+1)
Skills Acrobatics +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Hubert Elton, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears baggy violet pantaloons and a white scarf. He keeps his chestnut hair in a pixie cut. He has several tiny emerald earrings on each ear.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. A true patriot, Hubert would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Gifted from a young age, Hubert studied abroad. His father was a soldier and died while he was still young. Hubert was left his father's suit of armor and trained in its use and care. After a long history of fighting, Hubert and his spouse have recently divorced.

Motivation: He is greedy; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Military, Slave. Occupation: Stylist

Voice: German accent

Attributes [hide]

Hubert Elton, Male Human Monk 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 8 (-1)8 (-1) 8 (-1)7 (-2)
Skills Intimidation +0, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Trey Sutton, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is well dressed, constantly wearing a brown suit, tan shirt, and violet tie, and a wedding ring on his right hand. His black hair and beard is wavy and long. He is very pretty but has cold, dead eyes.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He does not trust anyone and sleeps with one eye open.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wishes to resurrect an old love; and a deep hatred of dire rats

Ideals: Entrepeneur. Flaws: Insomniac. Bonds: In love, Attractive, Enemies. Occupation: Layabout

Voice: Switch between two voices

Attributes [hide]

Trey Sutton, Male Human Druid 7
Medium (5'9") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 54 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)12 (+1) 12 (+1)11 (+0)
Skills History +4, Performance +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Wesley, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears dark leathers with embroidery, marred by beers. His golden hair is matted, messy, and big. His ears are large.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He helped his mother out around the business and became quite the natural. He struck the Marshal job and began his own company from there.

Motivation: Balancing his hectic life and new Marshal responsibilities is difficult.

Flaws: Ugly, Disease, Insomniac. Bonds: Job, Rich. Occupation: Marshal

Voice: Middle-eastern accent

Attributes [hide]

Trym Wesley, Male Human Warlock 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)10 (+0) 15 (+2)15 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 17000 cp.


Social Check DCs

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