Tim Winthrop, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears dull brown sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed kukri, just in case. His long black hair is drawn into a two foot long braid. He has a tattooed face.
Personality: Stoic and calm, he prefers to meditate than take action. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: His religion dominates his actions; and revenge
Ideals: Disciplined. Flaws: Antagonistic. Bonds: Religious, Enemies. Occupation: Barber
Voice: Hollow voice
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 8 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 200 gp.
Norman Roscoe, Male Human [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. He has a slight overbite and is overall scrawny. He sports a flattop hair cut. He wears crescent spectacles with a black brim.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He also has developed a complete distrust of the Healer profession.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Slave Trader. He ran away from his former home and has been making his living as a Slave Trader for the past few years.
Motivation: Sabotage a competitor; and money/treasure
Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Job, Rich. Occupation: Slave Trader
Voice: Hollow voice
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 0 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 7 (-2) | 15 (+2) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Sylvan, Gnome
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: 7000 sp.
Cory Thackeray, Male Human [Permalink]
Personal [hide]
Description: Standing 6'5", this man wears a lot of dark rich colors, with gold accents. His hair is always cut to a buzz. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: He hates Humans with a passion. As such he is filled with self loathing. A true patriot, Cory would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Cory was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Blacksmith work with an outfit from a few towns over. Blacksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Blacksmith job and began his own company from there.
Motivation: Further expansion of business; and wants to open a new tavern
Flaws: Racist. Bonds: Attractive, Military, Poor, Job. Occupation: Blacksmith
Voice: Boston accent
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 14
Hit Points 22 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 10 (+0) | 8 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 14000 sp. 1 Spyglass.
Wymar Lancaster, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears dull pastel sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bastard sword, just in case. His moppish golden hair is in a traditional bowl cut. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is used to getting what he wants. In part because he is a meticulous planner.
History: Wymar lived on a farm with his mother, near the main road leading to a nearby town. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. By chance he met his sister recently and the two have been together since.
Motivation: An old rival family wants him found.
Ideals: Fighting, Professionalism. Bonds: Family, Immigrant. Occupation: Shipwright
Voice: Creaky witch voice
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 41 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 16 (+3) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
Possessions: Alexandrite (500 gp). Amethyst (100 gp). Red-brown spinel (100 gp).
Bernard Wheatley, Male Human [Permalink]
Personal [hide]
Description: He wears a white coat over a tan low-cut shirt, and a deerstalker hat upon his head. He carries a battered monstrous two handed axe and tarnished greatsword as well. His tied-back hair is golden. His eyes are likewise brown. His teeth are white and perfect.
Personality: He hates goblins. He views them as having robbed his home of its proper glory. As long as the job gets done he does not care how it got done.
History: He was born on a small isolated farm. In his 15th year, his parents were killed by a goblins raid, leaving Bernard alone in the world. After a stint in an orphanage, he was adopted. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants revenge against goblins.
Ideals: Fighting, Professionalism. Bonds: Attractive, Enemies, Nature. Occupation: Junk Dealer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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