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NPC Generator

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Advanced [show]


Gerald Winchester, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with blue lining and desert motifs. He has a slight overbite and is overall scrawny. His hair is greying and his face has many wrinkles. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Aggressive, abrasive, and angry, Gerald embodies much of what other species detest in the Humans. The war was a terrible time for him, and Gerald does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: He uses money and sex appeal to get what he needs.

Flaws: Antagonistic, Depressed. Bonds: Attractive, Military, Rich. Occupation: Doctor

Voice: Laughs frequently while speaking

Attributes [hide]

Gerald Winchester, Male Human Monk 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 10 (+0)10 (+0) 17 (+3)10 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 18000 cp.


Social Check DCs


Aldous Marlee, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy white suit. His golden hair is slicked back into a classic pompadour. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born blind and as such lacked many opportunities for work. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: An old rival family wants him found.

Ideals: Entrepeneur. Flaws: Shy, Disease. Bonds: Attractive, Poor, Family. Occupation: Tanner

Voice: Smoker's lung

Attributes [hide]

Aldous Marlee, Male Human Adept 6
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 12 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 7 (-2)17 (+3) 15 (+2)18 (+4)
Skills Deception +7, Stealth +5
Senses Passive Perception 12
Languages Common, Terran, Ignan, Draconic
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 800 gp.


Social Check DCs


Trey Sherwood, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a lot of dark rich colors, with gold accents. His red hair is still thick. His eyes, though not visible through his cowl, are gray.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born to a pair of adventurers, Trey grew up listening to his father's many stories. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: His religion dominates his actions; and he's repulsed by the pc

Flaws: Antagonistic. Bonds: Attractive, Religious, Adventurer, Immigrant. Occupation: Server

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Trey Sherwood, Male Human Warlock 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)7 (-2) 13 (+1)12 (+1) 12 (+1)11 (+0)
Skills Acrobatics +1, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +0 / 2d4-3, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 400 gp. Zircon (60 gp).


Social Check DCs


Godfrey Morley, Male Human [Permalink]

Personal [hide]

Description: Standing 6'5", this man wears bulky black painted plate armor. His silver hair has been sun bleached extensively. He has several tiny amethyst earrings on each ear.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Map Maker arts, while his father instructed him in etiquette, music and courtly manner. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is untrained/undisciplined, which makes him dangerous.

Motivation: Meet up once more with his childhood friend; and money/treasure

Flaws: Antagonistic, Insane. Bonds: Rich, Religious, Adventurer. Occupation: Map Maker

Voice: Speaks with lips pursed

Attributes [hide]

Godfrey Morley, Male Human Adept 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)5 (-3) 10 (+0)14 (+2)
Skills Acrobatics +4, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 100 gp. 1 Masterwork studded leather. 1 Banded mail. 1 Breastplate.


Social Check DCs


Frederick Jacobs, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man dresses in green turtlenecks beneath a black coat with white slacks. With a patchy red beard and wild red hair. His brown eyes dart from person to person.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has a small toy that he constantly fidgets with.

History: He got into the Glassblower business at a young age. A few years later when the east was not economically sound they moved to his current location. He left for the north, certain he would find work there.

Motivation: Wants to open a new tavern; and to clean up the streets

Flaws: Antagonistic, Addict. Bonds: Job, Immigrant, Guardian. Occupation: Glassblower

Voice: Can't modulate volume

Attributes [hide]

Frederick Jacobs, Male Human Commoner 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)15 (+2) 14 (+2)16 (+3)
Skills Investigation +5, Stealth +5
Senses Passive Perception 12
Languages Common, Dwarven, Draconic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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