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NPC Generator

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Advanced [show]


Geoffrey Lindsay, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright blue and black, and wears rings and necklaces with large, colorful gems. His skin is fair and his fingers are delicate and long. His blonde hair is still thick. He has a tattooed face.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is obsessed with his god.

History: He was born into a rich family. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Geoffrey took refuge in the ruined castle and found the beat up hand crossbow and armor he uses now. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: His religion dominates his actions; and to be a unemployed again

Bonds: Rich, Family, Religious, Nature, Job. Occupation: Barrister

Voice: Shortens vowels

Attributes [hide]

Geoffrey Lindsay, Male Human Expert 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)12 (+1) 8 (-1)18 (+4)
Skills Medicine +1, Religion +3
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: Carnelian (80 gp). Rose (80 gp).


Social Check DCs


Richard Van Es, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of magic around his neck, and a axe on his belt. He wears a colorful flower in his auburn hair. This hazel eyed westerner is not easily forgotten.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Richard was born the youngest of three triplets. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. By chance he met his brother recently and the two have been together since.

Motivation: An old rival family wants him found; and wants to raise his children well

Ideals: Fighting, Impeccable. Flaws: Fearful. Bonds: Attractive, Family. Occupation: Navigator

Voice: Whispers

Attributes [hide]

Richard Van Es, Male Human Barbarian 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 22 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)4 (-3) 14 (+2)10 (+0) 11 (+0)12 (+1)
Skills Perception +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged -1 / 1d8-3, Grapple +3

Possessions: 7000 cp. Rhodochrosite (15 gp). 1 Silk rope.


Social Check DCs


Gerard Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a large hat to cast shadows over his face and wears ponchos to better hide his body. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His violet eyes are passionate and lively.

Personality: Gerard is depressed about a lot of things. He tends to be a nihilist. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He married young, but lost his spouse to goblins. He has never given up on his painting dream.

Motivation: He is terrified, and will act out of fear; and he wants nothing more than to rejoin the army

Ideals: Artistic. Flaws: Depressed, Fearful. Bonds: Military, Enemies. Occupation: Fortune-teller

Voice: Hissing voice

Attributes [hide]

Gerard Staurheim, Male Human Fighter 7
Medium (6'4") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 36 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)15 (+2) 14 (+2)17 (+3)
Skills Perception +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Sylvan, Undercommon
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0

Possessions: 1200 gp. A detailed rose, with petals and thorns, constructed of silver and electrum (10 gp). A necklace of small pink pearls (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heward Byron, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man typically wears a sleeveless long coat of deep blue leather and dull pastel iron scale mail, and a wedding ring on his left hand. His deerstalker hat is riddled with cuts and holes. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is calm most of the time but flees social interaction. He would rather hide behind his crafts than deal with other people.

History: Born to a Server, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Butcher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Some 2 years later his spouse died after the birth of his daughter. Heartbroken, Heward never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: Wishes to resurrect an old love; and to prove his worth to the world

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: In love, Poor. Occupation: Butcher

Voice: Slurs words

Attributes [hide]

Heward Byron, Male Human Expert 6
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 31 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)10 (+0) 5 (-3)11 (+0)
Skills Deception +3, History +3
Senses Passive Perception 7
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 500 gp.


Social Check DCs


Frederick Wordsworth, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a fancy pastel suit. His red hair is slicked back into a classic pompadour. He is very pretty but has cold, dead eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Frederick was raised in a hard working conservative environment. He made a point of taking high paying jobs and getting most of it up front. He's also a talented Apothecary, but doesn't like to broadcast it.

Motivation: Obtaining odd cultural Human artifacts is his passion; and balancing his hectic life and new farmer responsibilities is difficult

Ideals: Optimist. Bonds: Attractive, Poor, Family, Job, Adventurer. Occupation: Farmer

Voice: Smooth and feminine

Attributes [hide]

Frederick Wordsworth, Male Human Cleric 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)6 (-2) 13 (+1)15 (+2)
Skills History +0, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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