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NPC Generator

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Advanced [show]


Alexandre Haley, Male Human [Permalink]

Personal [hide]

Description: He wears a grey shirt with thin yellow vertical stripes and brown pants. He has a long red beard with little hanging trinkets. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He plays an instrument quite well.

History: His father raised him in a mountain cabin. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Nature, Rich. Occupation: Bounty Hunter

Voice: Voice breaks

Attributes [hide]

Alexandre Haley, Male Human Rogue 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 17 (+3)10 (+0) 11 (+0)12 (+1)
Skills Intimidation +3, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Banded mail. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Tim Watson, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a lot of dark rich colors, with gold accents. His white hair is cut jaggedly and amateurishly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born blind and as such lacked many opportunities for work. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Philantrophist. Flaws: Insane, Disease. Bonds: Attractive, Adventurer. Occupation: Shepherd

Voice: Posh accent

Attributes [hide]

Tim Watson, Male Human Druid 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)9 (-1) 13 (+1)13 (+1)
Skills Acrobatics +4, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 100 gp.


Social Check DCs


Heward Axton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many brown ritualistic tattoos. He is wearing the road beaten gear of a warrior. He has done his best to style his chestnut hair to look like a famous performer. His amber eyes dart from person to person to random spaces in the air.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Further he is a bit of a stoner and is frequently out of it.

History: His parents moved while he was still in utero so he is the first generation to be born here. Heward was born on a far western forest where he grew up under the tutelage of his mother, an expert Spice Merchant. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Heward fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Ideals: Fighting, Optimist. Flaws: Addict. Bonds: Immigrant, Adventurer. Occupation: Spice Merchant

Voice: Ums and uhs a lot

Attributes [hide]

Heward Axton, Male Human Warrior 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)10 (+0) 12 (+1)11 (+0)
Skills Arcana +2, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Trey Webley, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He dresses in collared shirts and wears a proper scarf over his head. He has a hunchback. He sports a long brown beard, and similarly colored long hair. His eyes, though not visible through his cowl, are amber.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Gifted from a young age, Trey studied abroad. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Trey was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: Many dire rats want him driven away; and to share knowledge with the world

Ideals: Philantrophist, Logical, Gifted. Flaws: Ugly. Bonds: Enemies. Occupation: Bowyer

Voice: Voice breaks

Attributes [hide]

Trey Webley, Male Human Druid 10
Medium (6'3") Human, Neutral Good (CR 10)
Armor Class 9
Hit Points 32 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 9 (-1)13 (+1) 15 (+2)13 (+1)
Skills Deception +5, Religion +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 3d6+2, Ranged +3 / 3d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14644332

Possessions: 260 pp. Embroidered and bejeweled glove (3000 gp). Solid gold idol (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Cloth of gold vestments (70 gp). An abacus with copper, silver and gold markers (70 gp).


Social Check DCs


Hunter Wallace, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a green shirt with thin tan vertical stripes and red pants. His silver hair is long and unkept. He has violet eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born to a pair of adventurers, Hunter grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He got away from his former life and has fallen to alcoholism.

Motivation: Meet up once more with his childhood friend; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Ugly, Addict. Bonds: Rich, Adventurer. Occupation: Beggar

Voice: Sleepy voice

Attributes [hide]

Hunter Wallace, Male Human Sorcerer 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)18 (+4) 15 (+2)16 (+3)
Skills Deception +5, Perception +4
Senses Passive Perception 14
Languages Common, Goblin, Draconic, Undercommon, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14663000000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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