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Advanced [show]


Gerard Wellington, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of luck around his neck, and a monstrous two handed axe on his belt. He carries with him a set of monstrous two handed axes, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He has wavy brown hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To find somewhere to settle down.

Ideals: Fighting, Joker. Flaws: Ugly, Antagonistic, Mundane. Occupation: Laborer

Voice: Italian accent

Attributes [hide]

Gerard Wellington, Male Human Warrior 6
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 17 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 5 (-3)12 (+1) 16 (+3)12 (+1)
Skills Athletics +5, Medicine +6
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +6

Possessions: 500 gp. 1 Chain shirt. 1 Buckler. 1 Darkwood Buckler. 1 Full Plate.


Social Check DCs


Wymar Colton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears baggy green pantaloons and a brown scarf. He has a long chestnut beard with little hanging trinkets. This hazel eyed southerner is not easily forgotten.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Sold as a small child to a necromancer, Wymar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sellsword work with an outfit from a few towns over. Sellsword work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Tanner, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Sellsword responsibilities is difficult; and sabotage a competitor

Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Job, Mentor. Occupation: Sellsword

Voice: Sleepy voice

Attributes [hide]

Wymar Colton, Male Human Cleric 6
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 16 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 6 (-2)6 (-2) 16 (+3)9 (-1)
Skills Insight +6, Intimidation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145332000

Possessions: 300 gp. Chrysoprase (70 gp). Rose (70 gp).


Social Check DCs


Roger Haley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing the road beaten gear of a warrior. His black hair is thinning but still full. He wears an eyepatch.

Personality: He acts crazy and hedonistic. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born to a Detective, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Brewer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants a kiss

Ideals: Fighting, Justice, Entrepeneur. Flaws: Ugly, Hedonist. Bonds: Poor. Occupation: Brewer

Voice: Farmer accent

Attributes [hide]

Roger Haley, Male Human Warlock 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 24 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)15 (+2) 13 (+1)6 (-2)
Skills Stealth +5
Senses Passive Perception 11
Languages Common, Halfling, Elven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 200 gp. Jet (160 gp). Carnelian (50 gp).


Social Check DCs


Gerard Cornish, Male Human [Permalink]

Personal [hide]

Description: A 5'1" southern man, he wears a black vest and prefers tan and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. His golden hair is lengthy and is close to two feet long. His blue eyes are passionate and lively.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was raised by priests from a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Joker. Flaws: Ugly, Hedonist. Bonds: Religious, Mentor. Occupation: Fletcher

Voice: German accent

Attributes [hide]

Gerard Cornish, Male Human Expert 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)16 (+3) 13 (+1)15 (+2)
Skills History +5, Persuasion +4
Senses Passive Perception 11
Languages Common, Abyssal, Celestial, Giant
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 1500 sp. 3 Acid flasks.


Social Check DCs


Gilbert Presley, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'3" has a big stupid grin on his face most of the time. He is generally well dressed albeit a few years behind the times. He has shaved his head bald. He has a tattooed face.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Gifted from a young age, Gilbert studied abroad. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting brigands, the young Gilbert began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by brigands. Gilbert was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: Many brigands want him driven away; and a deep hatred of brigands

Ideals: Gifted, Entrepeneur. Flaws: Impulsive. Bonds: Attractive, Enemies. Occupation: Blacksmith

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gilbert Presley, Male Human Barbarian 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)11 (+0) 13 (+1)13 (+1)
Skills Intimidation +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Blue quartz (15 gp).


Social Check DCs

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