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NPC Generator

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Advanced [show]


Balimaar Barton, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He carries with him a set of clubs, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His auburn hair, when down, is lengthy. His green unseeing eyes seem to look past you.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Balimaar is combative with any and all who dare try his patience in the slightest.

History: Balimaar was born in the west. At a young age he loved to build and create. A freak accident while working with his Barber mother left him crippled. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a need for knowledge about a nearby landmark

Ideals: Fighting, Philantrophist, Justice, Persistence. Flaws: Disease. Occupation: Guard

Voice: Irish accent

Attributes [hide]

Balimaar Barton, Male Human Monk 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)11 (+0) 15 (+2)12 (+1)
Skills Acrobatics +3, Athletics +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 400 gp.


Social Check DCs


Theodoric Tewksbury, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a blue costume with the symbols of luck on his torso. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Around other people he will do his best to conceal his emotions and appear jolly.

History: The child of southern immigrants he idolized his father. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He moves from town to town, unable to find a place to settle.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Entrepeneur. Flaws: Shy. Bonds: Poor, Immigrant. Occupation: Sailor

Voice: Gruff and masculine

Attributes [hide]

Theodoric Tewksbury, Male Human Monk 7
Medium (5'9") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 40 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 12 (+1)5 (-3) 11 (+0)6 (-2)
Skills Medicine +3, Nature +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +2 / 2d8-1, Grapple -1

Possessions: White opal (500 gp). Red garnet (110 gp). 1 Minor magic item.


Social Check DCs


Conrad Mitchell, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'4" and is a bit bulky. He is very muscular particularly in the legs. He wears light armors faded through time and improper care. He wears a colorful flower in his blonde hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Conrad abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Artistic. Flaws: Disease. Bonds: Attractive, Adventurer. Occupation: Seamstress

Voice: Loud with bravado

Attributes [hide]

Conrad Mitchell, Male Human Fighter 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)11 (+0) 12 (+1)17 (+3)
Skills Nature +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Kyle Milton, Male Human [Permalink]

Personal [hide]

Description: This man is dressed in an above average manner. He is muscular with a powerful set of arms. He has a long white beard with little hanging trinkets. His green eyes lackadaisically let the world flow into them.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Sold as a small child to a wizard, Kyle was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Kyle was born on a far eastern plains where he grew up under the tutelage of his father, an expert Priest. He has been saving his money to try and buy his brother's freedom.

Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found

Flaws: Depressed. Bonds: Attractive, Family, Mentor, Immigrant. Occupation: Priest

Voice: Rolls R's

Attributes [hide]

Kyle Milton, Male Human Cleric 8
Medium (5'0") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 38 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 10 (+0)13 (+1) 6 (-2)16 (+3)
Skills Persuasion +6, Religion +4
Senses Passive Perception 8
Languages Common, Celestial
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 130 pp. Tiger eye turquoise (7 gp). Iolite (60 gp). Zircon (60 gp). Obsidian (7 gp).


Social Check DCs


Gomory Emsworth, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'5". He dresses like a well dressed Ruler does, and his gloved hand is found clutching a sword. He wears his hair in dreadlocks. He wears round tiny glasses practically rammed into his face.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Gomory was born into a poor family. Growing up, he dreamt of becoming a Bard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Bard in service of a powerful lord somewhere. Gomory abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a Ruler soon after.

Motivation: Expand his business; and he desires power and/or immortality

Ideals: Fighting. Bonds: Job, Attractive, Poor, Adventurer. Occupation: Ruler

Voice: Spanish accent

Attributes [hide]

Gomory Emsworth, Male Human Bard 7
Medium (6'5") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 34 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)12 (+1) 12 (+1)13 (+1)
Skills Performance +4, Stealth +6
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 4000 sp. 1 Minor magic item.


Social Check DCs

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