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Advanced [show]


Ralf Charlton, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears clothing that is held on in multiple layers but all of it is in poor condition. He is an epitome of beauty. He has moderate length red hair. He has amber eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Ralf was left his mother's suit of armor and trained in its use and care. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants nothing more than to rejoin the army; and to prove his worth to the world

Flaws: Antagonistic, Impulsive. Bonds: Poor, Attractive, Military. Occupation: Server

Voice: Old thin voice

Attributes [hide]

Ralf Charlton, Male Human Sorcerer 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)13 (+1) 13 (+1)13 (+1)
Skills Intimidation +3, Stealth +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 300 gp.


Social Check DCs


Robert Hallewell, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he has a large black mantle and cape that has been intricately interwoven into his blue robe. His long blonde hair reaches down to his waist. He tend to wears goggles to shield his eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born to a pair of adventurers, Robert grew up listening to his mother's many stories. Robert was born on a far northern island where he grew up under the tutelage of his mother, an expert Animal Trainer. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longsword.

Motivation: He is currently in port desperately looking for someone to get him out; and he has passion for adventuring and risk

Ideals: Impeccable, Philantrophist. Bonds: Adventurer, Immigrant, Slave. Occupation: Animal Trainer

Voice: Whispers

Attributes [hide]

Robert Hallewell, Male Human Paladin 6
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 32 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)15 (+2) 8 (-1)11 (+0)
Skills Nature +5
Senses Passive Perception 9
Languages Common, Goblin, Aquan
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 60000 cp. Carnelian (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Branson, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a simple black robe with yellow stripes complete with hood. His long chestnut hair reaches down to his waist. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He is the product a well kept family trust fund and as such has never really known need. After coming to the age of reason, Gerald took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Days after completing his studies, news broke out that his hometown was attacked by illithids. Gerald was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: To unite with his sister; and find a way to reverse the transformation of his sister

Ideals: Gifted. Flaws: Shy. Bonds: Rich, Enemies, Family. Occupation: Cook

Voice: Speaks in third person

Attributes [hide]

Gerald Branson, Male Human Fighter 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 67 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 19 (+4)16 (+3) 15 (+2)13 (+1)
Skills History +6, Intimidation +4
Senses Passive Perception 12
Languages Common, Halfling, Celestial, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 40000 cp.


Social Check DCs


Manfred Hallewell, Male Human [Permalink]

Personal [hide]

Description: This man tends to wear a large brown jacket. He is muscular with a powerful set of arms. His hair is long and black with streaks of blonde, and is pulled back with small brown clips. His beard is blonde, braided, and well cared for. His half smiles and violet eyes are beguiling and draw you in.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Flattery will make him almost putty in your hands.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He wants to meet his childhood hero; and he uses money and sex appeal to get what he needs

Ideals: Joker. Flaws: Selfish. Bonds: Attractive, Rich, Family, Adventurer. Occupation: Barkeep

Voice: Timid voice

Attributes [hide]

Manfred Hallewell, Male Human Barbarian 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 41 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)13 (+1) 7 (-2)11 (+0)
Skills Acrobatics +3, History +3
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Roland Kensley, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing colorful clothing, dressed as a Shoemaker. His brown hair is still thick. His face is scarred and worn.

Personality: Abrasive and pushy, he has a hard time making friends. He works hard and plays hard.

History: The child of southern immigrants he idolized his mother. A gifted student he started as a Engraver, but he got bored and became a Shoemaker. He left for the south, certain he would find work there.

Motivation: To be a Engraver again.

Flaws: Ugly, Antagonistic, Hedonist. Bonds: Immigrant, Job. Occupation: Shoemaker

Voice: Pronounces difficult words wrong

Attributes [hide]

Roland Kensley, Male Human Druid 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 9 (-1)13 (+1) 6 (-2)14 (+2)
Skills Athletics +1, Sleight of Hand +3
Senses Passive Perception 8
Languages Common, Druidic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs

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