Anselm Wilberforce, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a weathered and beat up set of banded mail beneath an oversized black coat. His red hair, when down, is lengthy. His hazel eyes lackadaisically let the world flow into them.
Personality: Anselm hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born in the north, but his parents moved at a very young age to the east. He moved from fad to fad and when he turned 15 he discovered painting. He left for the north, certain he would find work there.
Motivation: His spouse's relatives view him with great suspicion; and to find somewhere to settle down
Ideals: Artistic. Flaws: Antagonistic. Bonds: Mentor, Immigrant. Occupation: Interpreter
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 28 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 18 (+4) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Goblin, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Theobald Ridley, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear blue clothing when he does not wear armor. He has a slight overbite and is overall scrawny. He is bald on top and has large red tufts of hair around his ears. He has amber eyes and a blue hat with a grey feather.
Personality: He is business-like. He takes instructions and follows them to the letter. He also has developed a complete distrust of the Hunter profession.
History: The child of northern immigrants he idolized his mother. He struck it rich when he found rare goods in large quantities. He struck the Barkeep job and began his own company from there.
Motivation: Regain custody of his son; and he is unsatisfied with his job
Ideals: Professionalism. Flaws: Ugly. Bonds: Job, Immigrant, Rich, Family. Occupation: Barkeep
Voice: Speaks with a cold
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 22 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 15 (+2) | 17 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Goblin, Druidic, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 600 gp.
Gerard Burton, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His brown hair is braided into rings. His amber eyes are slightly larger than normal.
Personality: He is a hateful person. He taunts others and blames them for his problems. He also hits on women, regardless of circumstances.
History: He got into the Layabout business at a young age. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He'd like to take his coworkers down a peg; and he feels threatened by others
Flaws: Antagonistic, Fearful. Bonds: Has a crush, Job, Immigrant. Occupation: Layabout
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 18 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Undercommon, Goblin
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 |
Possessions: 100 gp. Smoky quartz (20 gp). 1 Minor magic item.
Godfrey Yeardley, Male Human [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He carries a battered trident and tarnished sword as well. His auburn hair is lengthy. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He invites people to come help in his community garden.
History: He comes from a rich northern family. He worked as a nervous Detective and found it very stressful. He now spends his time doing works of charity.
Motivation: Balancing his hectic life and new Detective responsibilities is difficult; and further expansion of business
Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Rich, Job. Occupation: Detective
Voice: Soft and mumbly
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 11 (+0) | 14 (+2) | 16 (+3) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Aquan, Gnome, Sylvan
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +0
Possessions: 3000 cp.
William Palomarez, Male Human [Permalink]
Personal [hide]
Description: He wears a red vest and prefers blue and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. He carries a battered sickle and tarnished shortbow as well. He sports a long brown beard, and similarly colored long hair. His face is scarred and worn.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born to loving parents in a slum to the south. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. William fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he would like to get married and retire
Ideals: Fighting, Joker. Flaws: Ugly, Forgetful. Bonds: Poor. Occupation: Architect
Voice: Italian accent
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 20 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 10 (+0) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 |
Possessions: 100 gp. Zircon (70 gp). Rose (70 gp). Azurite (13 gp). Bloodstone (70 gp). 1 Minor magic item.
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