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Advanced [show]


Guy Wellington, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears dull violet sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed whip, just in case. He has chestnut hair. His face is scarred and worn.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is obsessed with a lost civilization.

History: He was born at the edge of vast forest. Guy abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality.

Ideals: Logical. Flaws: Ugly, Shy. Bonds: Adventurer, Nature. Occupation: Priest

Voice: German accent

Attributes [hide]

Guy Wellington, Male Human Sorcerer 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 21 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)14 (+2) 13 (+1)13 (+1)
Skills Nature +5, Persuasion +4
Senses Passive Perception 11
Languages Common, Druidic, Aquan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366400

Possessions: 100 gp.


Social Check DCs


Adelard Camden, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He does not wear sleeves and tends to eschew shirts when he can avoid it. His whole body is exceptionally muscular. He wears a colorful flower in his blonde hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was an apprentice working in his mother's forge. He now owns his own business.

Motivation: To be a Mayor again; and wants to open a new tavern

Flaws: Shy, Secretive. Bonds: Immigrant, Attractive, Job. Occupation: Bather

Voice: Rhymes sentences (sorry)

Attributes [hide]

Adelard Camden, Male Human Ranger 6
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 34 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 11 (+0)13 (+1) 11 (+0)18 (+4)
Skills Deception +7, Intimidation +7
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 600 gp. Star rose quartz (30 gp). Citrine (30 gp). Moonstone (30 gp).


Social Check DCs


Thomas Nash, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. His skin is fair and his fingers are delicate and long. His hair is short and red. His eyes are hazel and catlike.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When money was particularly tight he was walking through alleys when he overheard a Sellsword hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.

Motivation: He's attracted to the PC; and he's in love

Ideals: Philantrophist. Flaws: Mundane. Bonds: Poor, Family, Immigrant, Has a crush. Occupation: Sellsword

Voice: Posh accent

Attributes [hide]

Thomas Nash, Male Human Barbarian 6
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 37 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)7 (-2) 10 (+0)17 (+3)
Skills History +1, Intimidation +6
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3

Possessions: 100 gp. Red-brown spinel (80 gp). White opal (1200 gp).


Social Check DCs


Wymar Gentry, Male Human [Permalink]

Personal [hide]

Description: He wears a black armored body suit, with a simple brown line shooting up and back down. He carries a battered sickle and tarnished nunchaku as well. His hair is blonde and very short. His face is scarred and worn.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He always tries to repair and not replace. It was this mentality that drove him into the Animal Trainer business.

History: Wymar was born the youngest of three triplets. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Regain custody of his son; and an old rival family wants him found

Ideals: Fighting, Persistence. Flaws: Ugly. Bonds: Family. Occupation: Animal Trainer

Voice: Whispers

Attributes [hide]

Wymar Gentry, Male Human Warrior 8
Medium (6'4") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 44 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)18 (+4) 14 (+2)15 (+2)
Skills Perception +5, Religion +7
Senses Passive Perception 17
Languages Common, Auran, Abyssal, Infernal, Terran
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 1200 gp. Jasper (70 gp). Hematite (12 gp). Golden yellow topaz (1500 gp). Aquamarine (1500 gp). Freshwater pearl (12 gp).


Social Check DCs


Hugh Wentworth, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a grey coat over a yellow low-cut shirt, and a small hat upon his head. His brown hair is lengthy and is close to two feet long. His eyes are amber and he is always smoking a pipe.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He does not trust anyone and sleeps with one eye open.

History: When he was but 3 years old his parents immigrated from the south. A few years later when the west was not economically sound they moved to his current location. He tends to his Detective job now, and dutifully fulfills any obligations he has.

Motivation: He's looking for his big break; and he'd like to take his coworkers down a peg

Flaws: Insomniac. Bonds: Enemies, Immigrant, Job, Adventurer. Occupation: Detective

Voice: Posh accent

Attributes [hide]

Hugh Wentworth, Male Human Aristocrat 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 10 (+0)8 (-1) 17 (+3)14 (+2)
Skills Deception +4, Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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