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NPC Generator

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Advanced [show]


Everard Shelly, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears baggy tan pantaloons and a violet scarf. His blonde hair is long and unkept. His face is covered beneath a completely black helmet.

Personality: Prone to second guessing himself, he comes off as nervous. He would rather hide behind his crafts than deal with other people.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is terrified, and will act out of fear; and to get a good night's sleep

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Mayor

Voice: Sighs a lot, exhausted

Attributes [hide]

Everard Shelly, Male Human Aristocrat 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 46 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 16 (+3)12 (+1) 17 (+3)17 (+3)
Skills Athletics +7, Survival +6
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +6

Possessions: 2000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Trym Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a simple burlap shirt and baggy pants. He conceals his halberd with his veritable burlap sack of a shirt. His hair is always cut to a buzz. His eyes are likewise gray.

Personality: He can speak with the recently deceased. He believes the world needs to unite to get rid of dire rats once and for all.

History: His parents moved while he was still in utero so he is the first generation to be born here. When money was particularly tight he was walking through alleys when he overheard a Barrister hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Enemies, Immigrant. Occupation: Barrister

Voice: Switch between two voices

Attributes [hide]

Trym Eastaughffe, Male Human Druid 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 14 (+2)10 (+0) 13 (+1)14 (+2)
Skills Acrobatics +1, Arcana +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Peter Lindsay, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is typically in his Sage uniform. His head has been shaved. He has hazel eyes.

Personality: He is almost excessively polite to everyone, even when angry. He is used to getting what he wants. In part because he is a meticulous planner.

History: He got into the Sage business at a young age. He worked as a nervous Sage and found it very stressful. He has set out to sabotage the competition.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Ideals: Professionalism. Flaws: Ugly, Shy. Bonds: Job, Religious. Occupation: Sage

Voice: Spanish accent

Attributes [hide]

Peter Lindsay, Male Human Sorcerer 6
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 35 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)9 (-1) 10 (+0)6 (-2)
Skills Performance +1, Stealth +6
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. Violet garnet (200 gp). Amethyst (160 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bernard Hailey, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His silver hair is cut short. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is overprotective of those who hire his services. Bernard enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: Money/treasure; and he uses money and sex appeal to get what he needs

Flaws: Hedonist. Bonds: Attractive, Guardian, Rich. Occupation: Jeweler

Voice: Puts emphasis on the wrong words

Attributes [hide]

Bernard Hailey, Male Human Rogue 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)15 (+2) 14 (+2)16 (+3)
Skills Insight +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Halfling, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 700 sp.


Social Check DCs


Bertram Winterbourne, Male Human [Permalink]

Personal [hide]

Description: Standing 5'7", this man likes to wear blue tank tops with grey pants. His moppish golden hair is in a traditional bowl cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He misses his home and complains about the freezing weather, even in summer.

History: Bertram was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bellfounder. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature quarterstaff.

Motivation: He's repulsed by the PC; and to reunite with his old friends

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Immigrant, Job, Adventurer. Occupation: Bellfounder

Voice: Sounds elderly

Attributes [hide]

Bertram Winterbourne, Male Human Ranger 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 8 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 5 (-3)16 (+3) 10 (+0)12 (+1)
Skills Survival +2
Senses Passive Perception 10
Languages Common, Infernal, Giant, Dwarven
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 700 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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