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NPC Generator

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Advanced [show]


Trym Sharps, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male likes to wear darkened spectacles and heavy clothing, no matter the weather. He is tall, broad shouldered and powerfully built. His red hair is greasy and uncared for. He has a dull look in his green eyes.

Personality: He is happy with his job as a Body Guard. He turns his eye from what people do, preferring to live and let live. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Trym lived on a farm with his mother, near the main road leading to a nearby town. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To unite with his brother; and his spouse's relatives view him with great suspicion

Ideals: Joker. Flaws: Ugly, Insane. Bonds: Job, Family. Occupation: Body Guard

Voice: growls and snarls, animalistic

Attributes [hide]

Trym Sharps, Male Human Barbarian 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 38 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)7 (-2) 15 (+2)12 (+1)
Skills Persuasion +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 70 pp.


Social Check DCs


John Law, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His chestnut hair is lengthy. His brown eyes are slightly larger than normal.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born in a small village he learned the ways of the warrior from his father. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Balancing his hectic life and new Ploughman responsibilities is difficult.

Ideals: Fighting. Flaws: Greedy. Bonds: Poor, Adventurer, Job. Occupation: Ploughman

Voice: Rhymes sentences (sorry)

Attributes [hide]

John Law, Male Human Fighter 7
Medium (5'11") Human, Chaotic Good (CR 7)
Armor Class 8
Hit Points 61 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 14 (+2)7 (-2) 17 (+3)13 (+1)
Skills Animal Handling +6, Insight +6
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +1 / 2d8-2, Grapple +0

Possessions: 7000 sp. Moonstone (20 gp). Jade (140 gp). Red spinel (140 gp). Golden yellow topaz (1500 gp).


Social Check DCs


Anselm Pickering, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears his golden hair down. He wears large thick round spectacles.

Personality: He loves telling others what to do and how they should feel about things. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He was taken from his home at a very young age. After a long history of fighting, Anselm and his spouse have recently divorced.

Motivation: He has money and likes to spend it.

Ideals: Opinionated, Artistic. Flaws: Antagonistic. Bonds: Rich, Slave. Occupation: Mercenary

Voice: Scratchy, weak

Attributes [hide]

Anselm Pickering, Male Human Commoner 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)14 (+2) 15 (+2)13 (+1)
Skills Acrobatics +4, Insight +4
Senses Passive Perception 12
Languages Common, Aquan, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 2200 sp.


Social Check DCs


Gunter Berkeley, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His auburn hair is styled in orderly dreadlocks. His green unseeing eyes seem to look past you.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is a bit of a xeno-phobe, disliking non-Humans.

History: Born in the west his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Adventurer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Human compassion; and a strong sense of loyalty to human people

Ideals: Fighting, Athletic. Flaws: Disease, Racist. Bonds: Poor. Occupation: Adventurer

Voice: Hissing voice

Attributes [hide]

Gunter Berkeley, Male Human Warrior 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)9 (-1) 15 (+2)14 (+2)
Skills Insight +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Chad Denholm, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing colorful clothing, dressed as a Performer. His hair is cut close to his head. His eyes are brown and beady.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born at the edge of vast mountains. Chad abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Joker, Logical, Impeccable. Flaws: Ugly. Bonds: Nature, Adventurer. Occupation: Performer

Voice: Spits and sputters

Attributes [hide]

Chad Denholm, Male Human Commoner 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 23 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)13 (+1) 13 (+1)12 (+1)
Skills Sleight of Hand +5, Survival +4
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 100 gp. Silver comb with moonstones (700 gp). Fire opal pendant on a fine gold chain (1100 gp). Old masterpiece painting (1100 gp).


Social Check DCs

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