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Advanced [show]


Frederick Hampton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he dresses in collared shirts and wears a proper scarf over his head. He has moderate length chestnut hair. His blue eyes dart from person to person to random spaces in the air.

Personality: Frederick wants to be seen as a stoic, levelheaded, noble Warrior, so he tries to act the part. He does a good job, for the most part... He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. His father was very strict, and drilled into him lessons on being the perfect gentleman. He then took over the family business and is one of the better Armorer for hire.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Disciplined, Opinionated, Artistic, Impeccable. Bonds: Attractive. Occupation: Armorer

Voice: High pitched, excited

Attributes [hide]

Frederick Hampton, Male Human Warrior 6
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 59 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 17 (+3)11 (+0) 15 (+2)13 (+1)
Skills Insight +5, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 700 gp. Bloodstone (70 gp). Azurite (6 gp). Aquamarine (1200 gp). Bloodstone (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Rutherford, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a fancy black suit. He has a auburn handlebar mustache and slicked back auburn hair. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is fixated on the number 82. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He plays an instrument quite well.

History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Arnold took refuge in the ruined castle and found the beat up sickle and armor he uses now. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: An old rival family wants him found; and he is not mentally stable, and does not behave rationally

Ideals: Athletic, Artistic. Flaws: Addict, Insane. Bonds: Attractive, Nature. Occupation: Dyer

Voice: Booming voice

Attributes [hide]

Arnold Rutherford, Male Human Rogue 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)14 (+2) 10 (+0)6 (-2)
Skills Arcana +4, Persuasion +0
Senses Passive Perception 10
Languages Common, Abyssal, Ignan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp. 1 Half-Plate.


Social Check DCs


Shane Brandon, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears bulky tan painted plate armor. His red hair is slicked back into a classic pompadour. His violet unseeing eyes seem to look past you.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Shane was born in the south. At a young age he loved to build and create. Shane abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.

Motivation: He desires power and/or immortality.

Ideals: Athletic, Disciplined, Persistence. Flaws: Disease. Bonds: Adventurer. Occupation: Priest

Voice: Prounounces S like Z

Attributes [hide]

Shane Brandon, Male Human Cleric 6
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 19 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 8 (-1)14 (+2) 16 (+3)6 (-2)
Skills History +5, Medicine +6
Senses Passive Perception 13
Languages Common, Orc, Gnome
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145332000

Possessions: 3000 sp. 1 Smokesticks. 3 Alchemist’s fire. 1 Thunderstones.


Social Check DCs


Gilbert Fidget, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears bulky blue painted plate armor. His red hair is drawn into a tight pony tail with a card scrunchie. His otherwise smooth face is marked with small tiny scars.

Personality: Gilbert hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born a particularly ugly child, much to the horror of his parents. After coming to the age of reason, Gilbert took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying brother.

Motivation: His spouse's relatives view him with great suspicion; and his relatives are trying to arrange a marriage

Ideals: Artistic, Professionalism, Gifted. Flaws: Ugly. Bonds: Family. Occupation: Body Guard

Voice: Hissing voice

Attributes [hide]

Gilbert Fidget, Male Human Bard 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 16 (+3)14 (+2) 12 (+1)12 (+1)
Skills Animal Handling +3, Performance +3
Senses Passive Perception 11
Languages Common, Infernal, Draconic
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 300 gp.


Social Check DCs


Norman Upton, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He is wearing a long, tan cloak. His hair, while still mostly white, has prominent grey streaks. He is very pretty but has cold, dead eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: His father raised him in a mountain cabin. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his sister; and he is compelled to act according to his religious beliefs

Flaws: Shy. Bonds: Attractive, Family, Nature, Religious. Occupation: Locksmith

Voice: Nasally tone

Attributes [hide]

Norman Upton, Male Human Rogue 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 17 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 10 (+0)12 (+1) 15 (+2)12 (+1)
Skills Nature +4, Performance +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1

Possessions: 30000 cp.


Social Check DCs

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