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Advanced [show]


Gunter Snape, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. He has styled his white hair well, parting it to the right. His eyes are amber and he is always smoking a pipe.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: From birth he was tutored by a cruel and relentless mentor. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He feels threatened by others; and obtaining odd cultural human artifacts is his passion

Ideals: Optimist. Flaws: Ugly, Fearful. Bonds: Adventurer, Mentor. Occupation: Sailor

Voice: Draws out vowels

Attributes [hide]

Gunter Snape, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)9 (-1) 14 (+2)13 (+1)
Skills Intimidation +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Rock crystal (60 gp). Alexandrite (700 gp).


Social Check DCs


Kody Leighton, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He carries with him a set of spears, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He has a long silver beard with little hanging trinkets. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is obsessed with his god.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Religious, Rich. Occupation: Dyer

Voice: Whispers

Attributes [hide]

Kody Leighton, Male Human Warrior 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)17 (+3) 15 (+2)7 (-2)
Skills Acrobatics +3, Persuasion +0
Senses Passive Perception 12
Languages Common, Celestial, Gnome, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Moonstone (80 gp).


Social Check DCs


Bertram Blythe, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a brown vest and prefers grey and brown shirts. His boots appear to have been at one point steel toed but are quite worn down, and is pretty ugly. His auburn hair is slicked back into a classic pompadour. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He enjoys reading and quiet.

History: Bertram was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barber work with an outfit from a few towns over. Barber work suited him well, and with each successful project, he earned more gold and more respect from his peers. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Logical. Flaws: Ugly, Addict, Selfish. Bonds: Job. Occupation: Barber

Voice: Raspy

Attributes [hide]

Bertram Blythe, Male Human Warlock 6
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 32 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)14 (+2) 13 (+1)7 (-2)
Skills Investigation +5, Perception +4
Senses Passive Perception 14
Languages Common, Abyssal, Giant
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Henry Darby, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a tight fitting blue shirt and pants. His head has been shaved. His ears are large.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He got into the Sage business at a young age. A few years later when the east was not economically sound they moved to his current location. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Henry fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Logical, Fighting. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Sage

Voice: Gruff and masculine

Attributes [hide]

Henry Darby, Male Human Druid 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 15 (+2)10 (+0) 12 (+1)9 (-1)
Skills Acrobatics +4, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 400 gp. Fire opal pendant on a fine gold chain (400 gp). Fire opal pendant on a fine gold chain (400 gp). Silver comb with moonstones (700 gp).


Social Check DCs


Raymond Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His long white hair reaches down to his waist. His gray eyes peer out from beneath his top tan hat.

Personality: Prone to second guessing himself, he comes off as nervous. He is obsessed with his god.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He doesn't get along with people that don't share his tastes; and he has a rivalry with the church that dominates his actions

Ideals: Artistic, Impeccable. Flaws: Shy. Bonds: Religious, Adventurer. Occupation: Miner

Voice: Australian accent

Attributes [hide]

Raymond Bradshaw, Male Human Ranger 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)12 (+1) 13 (+1)11 (+0)
Skills Deception +3, Performance +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 600 gp. Alexandrite (1400 gp). Tiger eye turquoise (8 gp).


Social Check DCs

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