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NPC Generator

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Advanced [show]


Gerard Hamilton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears a colorful flower in his brown hair. His green unseeing eyes seem to look past you.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is able to fit into much smaller and tighter spaces than normal.

History: He was born blind and as such lacked many opportunities for work. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted psionic powers by his dying sister.

Motivation: Wants to work out more often; and to settle down with his crush

Ideals: Athletic, Gifted. Flaws: Disease, Selfish. Bonds: Attractive. Occupation: Detective

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gerard Hamilton, Male Human Commoner 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 13 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 10 (+0)7 (-2) 14 (+2)10 (+0)
Skills Nature +1, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0

Possessions: 100 gp. Zircon (20 gp). Alexandrite (700 gp). Bloodstone (20 gp). Red-brown spinel (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heward Langdon, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears rags and sports a simple walking cane. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He has a tattooed face.

Personality: He is happy with his job as a Spy. He turns his eye from what people do, preferring to live and let live. He is harsh and unforgiving.

History: He was born several months after his father was called into army service. A gifted student he started as a Sculptor, but he got bored and became a Spy. He got away from his former life and has fallen to alcoholism.

Motivation: Sabotage a competitor.

Flaws: Ugly, Antagonistic, Addict. Bonds: Poor, Job, Military. Occupation: Spy

Voice: Posh accent

Attributes [hide]

Heward Langdon, Male Human Druid 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)12 (+1) 15 (+2)11 (+0)
Skills Religion +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: Just what you see.


Social Check DCs


Kody Adley, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He sports brown clothing, slightly heavier than average wear. He has a hunchback. He sports a long chestnut beard, and similarly colored long hair. His violet eyes peer out from beneath his feathered brown hat.

Personality: Kody is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born to loving parents in a slum to the north. His homeland was ravaged by war and he spent much of his life rebuilding it. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk

Ideals: Extrovert. Flaws: Ugly, PTSD. Bonds: Adventurer, Poor. Occupation: Ploughman

Voice: Russian accent

Attributes [hide]

Kody Adley, Male Human Bard 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 7 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)14 (+2) 17 (+3)13 (+1)
Skills Acrobatics +4, History +5
Senses Passive Perception 13
Languages Common, Terran, Gnome
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 600 gp. Freshwater pearl (11 gp).


Social Check DCs


Peter Hadleigh, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears dull grey sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bastard sword, just in case. He has blonde hair. His violet eyes dart from person to person to random spaces in the air.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. When he's not drinking or sleeping the drinks off, he's doing singing.

History: He was born blind and as such lacked many opportunities for work. He has chosen to use the inheritance that was left to him frivolously. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure; and he is greedy

Ideals: Joker, Artistic. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Priest

Voice: Cold and demanding tone

Attributes [hide]

Peter Hadleigh, Male Human Expert 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)10 (+0) 12 (+1)13 (+1)
Skills Athletics +4, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Dustin Sydney, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he dresses in yellow turtlenecks beneath a white coat with green slacks. His silver hair is still thick. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. When he's not drinking or sleeping the drinks off, he's doing music.

History: Dustin hails from a village terrorized by illithids. His family was turned out during the war. He and his family wandered east to less war torn lands. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Many illithids want him driven away; and revenge

Ideals: Artistic. Flaws: PTSD. Bonds: Attractive, Nature, Enemies. Occupation: Gardener

Voice: High pitched, excited

Attributes [hide]

Dustin Sydney, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)11 (+0) 15 (+2)10 (+0)
Skills Nature +2, Stealth +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 3000 sp.


Social Check DCs

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