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NPC Generator

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Advanced [show]


Guy Stansfield, Male Human [Permalink]

Personal [hide]

Description: He wears a brown collared shirt and blue pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. He carries with him a set of rapiers, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His hair, while still mostly chestnut, has prominent grey streaks. His amber eyes dart from person to person to random spaces in the air.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is skeptical of what others tell him and is slow to trust.

History: He got into the Shepherd business at a young age. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He'd like to take his coworkers down a peg; and he's in love

Ideals: Fighting. Flaws: Shy. Bonds: Job, Family, Has a crush. Occupation: Shepherd

Voice: Middle-eastern accent

Attributes [hide]

Guy Stansfield, Male Human Wizard 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)17 (+3) 14 (+2)9 (-1)
Skills Deception +1, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Terran, Giant, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343200000

Possessions: 31000 sp. 1 Minor magic item.


Social Check DCs


John Dudley, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a tan cloak and cross-gartered grey stockings, he is not a threatening figure. He has black hair. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is irascible and easily irritated. He is a font of random trivia from the lore and stories he has discovered

History: John was born in the west. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To share knowledge with the world; and many gnolls want him driven away

Ideals: Logical, Persistence. Flaws: Antagonistic. Bonds: Enemies. Occupation: Shipwright

Voice: Voice breaks

Attributes [hide]

John Dudley, Male Human Monk 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)17 (+3) 12 (+1)8 (-1)
Skills Athletics +3, Religion +5
Senses Passive Perception 11
Languages Common, Goblin, Orc, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +5

Possessions: 100 gp. 1 Chain shirt.


Social Check DCs


Solomon Dumph, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears dark leathers with embroidery. His moppish white hair is in a traditional bowl cut. He wears crescent spectacles with a black brim.

Personality: He never swears and excessively uses polite adverbs when speaking. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: Solomon was born with his mother's beautiful face. He struck it rich when he found rare goods in large quantities. He has been saving his money to try and buy his sister's freedom.

Motivation: His spouse's relatives view him with great suspicion; and regain custody of his daughter

Ideals: Optimist, Artistic. Bonds: Family, Attractive, Rich. Occupation: Fortune-teller

Voice: pre-pubescent

Attributes [hide]

Solomon Dumph, Male Human Paladin 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)13 (+1) 13 (+1)15 (+2)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 30000 cp. 1 Minor magic item.


Social Check DCs


Thomas Myerscough, Male Human [Permalink]

Personal [hide]

Description: An older man who likes to wear darkened spectacles and heavy clothing, no matter the weather, he is not a threatening figure. His brown hair is cut short with large spiked bangs in the front. His eyes are hazel and catlike.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Druid school at a young age so that he could practice his necromantic talents. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants revenge against brigands; and he has passion for adventuring and risk

Ideals: Gifted. Bonds: Adventurer, Rich, Enemies. Occupation: Miller

Voice: Sore throat, cough

Attributes [hide]

Thomas Myerscough, Male Human Druid 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 13 (+1)12 (+1) 16 (+3)13 (+1)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 200 gp.


Social Check DCs


Randal Atherton, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his whip with his veritable burlap sack of a shirt. His attire stands in sharp contrast to his whip, which is beautifully polished and possesses an ornate carving of a clover on it. With a patchy black beard and wild black hair. He wears large thick round spectacles.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born in the east his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Sailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He inherited the family business which he has now maintained for 2 years.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Bonds: Job, Adventurer, Poor. Occupation: Sailor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Randal Atherton, Male Human Monk 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)9 (-1) 14 (+2)13 (+1)
Skills Insight +5, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs

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