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NPC Generator

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Advanced [show]


Simon Browning, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears professional attire. His hair is short and blonde. He has a tattooed face.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He takes great joy in being the best Scribe in town.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When money was particularly tight he was walking through alleys when he overheard a Scribe hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He inherited the family business which he has now maintained for 5 years.

Motivation: Balancing his hectic life and new Scribe responsibilities is difficult; and he is unsatisfied with his job

Flaws: Secretive. Bonds: Attractive, Job, Military, Poor. Occupation: Scribe

Voice: Old Prospector

Attributes [hide]

Simon Browning, Male Human Druid 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 10 (+0)16 (+3) 11 (+0)11 (+0)
Skills Insight +2, Religion +5
Senses Passive Perception 10
Languages Common, Goblin, Draconic, Infernal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 100 gp.


Social Check DCs


Alex Stansfield, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. His black hair is cut jaggedly and amateurishly. His eyes are gray and he is always smoking a pipe.

Personality: Eccentric and domineering, Alex will drive conversation. Animals are drawn to him, and he is able to talk to them.

History: He was raised in a forest tribe. His divine abilities were realized during a raid on his village. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To share knowledge with the world; and to find somewhere to settle down

Ideals: Extrovert, Gifted. Bonds: Attractive, Poor, Nature. Occupation: Crown-heir

Voice: Old thin voice

Attributes [hide]

Alex Stansfield, Male Human Warlock 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 11 (+0)15 (+2) 10 (+0)17 (+3)
Skills Insight +2, Performance +5
Senses Passive Perception 10
Languages Common, Gnome, Celestial
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322000

Possessions: 45000 sp. Banded agate (16 gp). Amber (150 gp). Sardonyx (60 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Hunter Blakeley, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he dresses like a well dressed Brewer does, and is pretty ugly. His hair is short and red. His brown eyes dart from person to person to random spaces in the air.

Personality: Hunter wants to be seen as a stoic, levelheaded, noble Barbarian, so he tries to act the part. He does a good job, for the most part... His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Sold as a small child to a brothel owner, Hunter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Brewer. He struck the Brewer job and began his own company from there.

Motivation: Expand his business; and sabotage a competitor

Ideals: Disciplined, Optimist. Flaws: Ugly. Bonds: Job, Mentor. Occupation: Brewer

Voice: Can't modulate volume

Attributes [hide]

Hunter Blakeley, Male Human Barbarian 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 40 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)12 (+1) 11 (+0)9 (-1)
Skills Athletics +1, Performance +1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gerald Hartford, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a well pressed and immaculate suit (or dress). He has a long golden beard with little hanging trinkets. His eyes, though not visible through his cowl, are violet.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He would rather hide behind his crafts than deal with other people.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Gerald was born on a far southern forest where he grew up under the tutelage of his mother, an expert Detective. He moves from town to town, unable to find a place to settle.

Motivation: Money/treasure.

Ideals: Optimist, Artistic. Flaws: Shy. Bonds: Immigrant, Rich. Occupation: Detective

Voice: Speaks through clenched teeth

Attributes [hide]

Gerald Hartford, Male Human Rogue 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 17 (+3)10 (+0) 11 (+0)13 (+1)
Skills Performance +3, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Godfrey Watson, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with deerstalker hat. He carries with him a set of ceremonial daggers, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His blonde hair is knotted and matted. His otherwise smooth face is marked with small tiny scars.

Personality: He acts crazy and hedonistic. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Godfrey was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His necromantic abilities were realized during a raid on his village. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Godfrey fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A deep hatred of illithids; and someone believes him a fraud

Ideals: Fighting, Gifted. Flaws: Hedonist. Bonds: Enemies, Poor. Occupation: Sellsword

Voice: Speaks with squeezed throat

Attributes [hide]

Godfrey Watson, Male Human Warlock 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 50 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)15 (+2) 15 (+2)15 (+2)
Skills Performance +5, Stealth +6
Senses Passive Perception 12
Languages Common, Gnoll, Infernal
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 300 gp.


Social Check DCs

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