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NPC Generator

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Advanced [show]


Gunter Landon, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a long white beard with little hanging trinkets. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Assassin arts, while his father instructed him in etiquette, music and courtly manner. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Assassin work with an outfit from a few towns over. Assassin work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Artistic. Bonds: Attractive, In love, Rich, Job. Occupation: Assassin

Voice: Speaks with squeezed throat

Attributes [hide]

Gunter Landon, Male Human Warrior 9
Medium (5'9") Human, Chaotic Good (CR 9)
Armor Class 11
Hit Points 62 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)11 (+0) 12 (+1)10 (+0)
Skills Nature +3, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Hugh Bentley, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man tends to wear a large green jacket, and a wedding ring on his left hand. His chestnut hair is drawn into a tight pony tail with a cross scrunchie. His ears are large.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Marshal arts, while his mother instructed him in etiquette, music and courtly manner. He was taken as a slave by a traveling circus and forced to perform Some 5 years later his spouse died after the birth of his daughter. Heartbroken, Hugh never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: He is greedy; and he loathes his own lifestyle

Flaws: Ugly, Depressed, Secretive. Bonds: In love, Rich, Slave. Occupation: Marshal

Voice: Pirate accent

Attributes [hide]

Hugh Bentley, Male Human Warrior 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 15 (+2)14 (+2) 10 (+0)8 (-1)
Skills Medicine +2, Stealth +1
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 25000 sp. 1 Minor magic item.


Social Check DCs


Peter Kimberly, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears suspenders and brown workpants. His shirt is blue, and he wears a heavy brown leather apron most of the time. With a patchy golden beard and wild golden hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He never swears and excessively uses polite adverbs when speaking. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Sold as a small child to a slaver, Peter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Since then, he has sought to make the best of life.

Motivation: To get a good night's sleep; and a rival would like him out of the picture

Ideals: Optimist, Gifted. Flaws: Insomniac. Bonds: Mentor. Occupation: Merchant

Voice: Puts emphasis on the wrong words

Attributes [hide]

Peter Kimberly, Male Human Bard 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)6 (-2) 11 (+0)7 (-2)
Skills Athletics +5, Intimidation +0
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 gp. Black opal (700 gp). Star ruby (700 gp). Red garnet (160 gp). Jet (160 gp).


Social Check DCs


Charles Stansfield, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man prefers to wear white pants and tee shirts. His hair is chestnut and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Charles was born with his mother's beautiful face. His mother had invested heavily in several trade routes and wanted him to inherit them. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend.

Ideals: Philantrophist. Bonds: Adventurer, Attractive, Rich. Occupation: Unemployed

Voice: Draws out vowels

Attributes [hide]

Charles Stansfield, Male Human Monk 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)11 (+0) 16 (+3)13 (+1)
Skills Intimidation +3, Sleight of Hand +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Trey Adley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is well dressed, but even with his fine clothing he looks run-down. His white hair is styled in orderly dreadlocks. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He moved from fad to fad and when he turned 15 he discovered writing. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To find somewhere to settle down.

Ideals: Extrovert, Gifted, Artistic. Flaws: Ugly, Mundane. Occupation: Healer

Voice: German accent

Attributes [hide]

Trey Adley, Male Human Monk 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 14 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 9 (-1)5 (-3) 14 (+2)11 (+0)
Skills Investigation +0, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2

Possessions: 400 gp. Azurite (6 gp). Black pearl (600 gp). Rose (70 gp). 1 Minor magic item.


Social Check DCs

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