Diggory Harper, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'11" and is a bit bulky. He is very muscular particularly in the legs. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is cut close to his head. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Diggory was raised in a hard working conservative environment. Diggory abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was granted martial powers by his dying brother.
Motivation: Many illithids want him driven away.
Ideals: Gifted. Bonds: Adventurer, Enemies, In love, Job. Occupation: Ruler
Voice: Farmer accent
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 29 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 10 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 300 gp.
Drogo Kendal, Male Human [Permalink]
Personal [hide]
Description: This northern man is perpetually draped in fineries, but all of this concealed by his earthly robes.. His clothes are grease stained in places. His chestnut hair has been sun bleached extensively. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Flattery will make him almost putty in your hands.
History: Born to a Body Guard, his father struggled to pay the bills. Over the years he perfected his riding and shooting skills. He moves from town to town, unable to find a place to settle.
Motivation: He doesn't get along with people that don't share his tastes; and find a way to reverse the transformation of his brother
Flaws: Selfish. Bonds: Attractive, Poor, Immigrant, Nature. Occupation: Mason
Voice: Jittery and nervous
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 16 (+3) | 8 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 18000 cp. 3 Smokesticks. 2 Antitoxin.
Percival Tewksbury, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'5" and wears dark leathers with embroidery. His silver hair is braided into rings. He wears a mask on his face.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: Percival lived on a farm with his father, near the main road leading to a nearby town. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Percival was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: He doesn't get along with people that don't share his tastes; and doesn't want to be a ruler and was forced into it by his family
Ideals: Joker, Impeccable. Flaws: Ugly. Bonds: Family, Enemies. Occupation: Ruler
Voice: Farmer accent
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 35 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 13 (+1) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 100 gp.
Trey Ogden, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. His long golden hair is drawn into a two foot long braid. His eyes are gray and catlike.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He receives visions of the future at random moments
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Brewer, but doesn't like to broadcast it.
Motivation: His religion dominates his actions; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Selfish. Bonds: Attractive, Religious, Job. Occupation: Stylist
Voice: Spits and sputters
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 30 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 12000 sp. 1 Bullseye lantern.
Kody Van Es, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is dressed in an above average manner. He has wavy white hair. His eyes are blue and he is always smoking a pipe.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He got into the Crown-heir business at a young age. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Ideals: Joker. Flaws: Secretive, Insane. Bonds: Attractive, Job. Occupation: Crown-heir
Voice: Excited and jittery
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 50 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 8 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 300 gp. Moss agate (10 gp). Chalcedony (60 gp).
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