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NPC Generator

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Advanced [show]


Thomas Nash, Male Human [Permalink]

Personal [hide]

Description: This man wears a grey vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his grey boots flare out at the collars. He has a penchant for wearing a ring with an oversized emerald on his right hand. His moppish black hair is in a traditional bowl cut. He wears a mask on his face.

Personality: Aggressive, abrasive, and angry, Thomas embodies much of what other species detest in the Humans. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born several months after his mother was called into army service. His mother was very strict, and drilled into him lessons on being the perfect gentleman. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Thomas fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC; and nothing but the best is good enough for him

Ideals: Fighting, Impeccable. Flaws: Antagonistic. Bonds: Rich, Military. Occupation: Junk Dealer

Voice: Pronounces difficult words wrong

Attributes [hide]

Thomas Nash, Male Human Paladin 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 7 (-2)16 (+3) 17 (+3)13 (+1)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Terran, Sylvan, Druidic
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp.


Social Check DCs


Norman Chatham, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears very tight pants and wife beaters, though occasionally he sports a green coat. His hair is golden, silky, and of moderate length. His blue eyes dart from person to person to random spaces in the air.

Personality: He is business-like. He takes instructions and follows them to the letter. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was born in the north. A gifted student he started as a Butcher, but he got bored and became a Armorer. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Further expansion of business.

Ideals: Professionalism. Flaws: Shy. Bonds: Attractive, Immigrant, Job. Occupation: Armorer

Voice: Italian accent

Attributes [hide]

Norman Chatham, Male Human Rogue 6
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 21 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)9 (-1) 14 (+2)9 (-1)
Skills Performance +2, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alex Acton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he has a large yellow mantle and cape that has been intricately interwoven into his black robe. His hair is chestnut and curly. His half smiles and blue eyes are beguiling and draw you in.

Personality: He likes to make people angry or surprised. He is obsessed with a lost civilization.

History: Gifted from a young age, Alex studied abroad. Through the years after Alex was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Alex's father didn't care for him much, and the feeling was mutual. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Slave. Occupation: Stableman

Voice: Stutters

Attributes [hide]

Alex Acton, Male Human Rogue 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 8 (-1)16 (+3) 17 (+3)16 (+3)
Skills Intimidation +5, Perception +5
Senses Passive Perception 15
Languages Common, Terran, Ignan, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 16000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Don Denholm, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is dressed in earthy colors with a blue and brown handkerchief worn on his left side. His black hair is kept up in a ponytail inside a small hat. His gray eyes lackadaisically let the world flow into them.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born a particularly ugly child, much to the horror of his parents. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Armorer work with an outfit from a few towns over. Armorer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 2 years.

Motivation: Balancing his hectic life and new Armorer responsibilities is difficult.

Ideals: Athletic. Flaws: Cynical, Antagonistic, Ugly. Bonds: Mentor, Job. Occupation: Armorer

Voice: Complex vocabulary, royal

Attributes [hide]

Don Denholm, Male Human Sorcerer 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)14 (+2) 15 (+2)13 (+1)
Skills Animal Handling +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 100 gp. Silver comb with moonstones (500 gp).


Social Check DCs


Cory Hackney, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a brown vest and prefers white and green shirts. His boots appear to have been at one point steel toed but are quite worn down. He is bald on top and has large red tufts of hair around his ears. He has gray eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a jeweler and was forced into it by his family

Ideals: Artistic, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Jeweler

Voice: Speaks fast with a slight lisp

Attributes [hide]

Cory Hackney, Male Human Aristocrat 6
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 42 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)12 (+1) 8 (-1)11 (+0)
Skills Arcana +4, Insight +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 10000 cp. Aquamarine (800 gp).


Social Check DCs

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