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Advanced [show]


Guy Wedgwood, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean yellow cloak covering his clean studded leather. He is portly but not overly obese. He sports a long silver beard, and similarly colored long hair. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is obsessed with a lost civilization.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He dropped out of school before completing his studies. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Balancing his hectic life and new Painter responsibilities is difficult; and meet up once more with his childhood friend

Ideals: Optimist, Gifted, Logical. Bonds: Adventurer, Job. Occupation: Painter

Voice: Soft and mumbly

Attributes [hide]

Guy Wedgwood, Male Human Aristocrat 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)15 (+2) 10 (+0)14 (+2)
Skills Investigation +4, Perception +2
Senses Passive Perception 12
Languages Common, Abyssal, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Aldous Oakley, Male Human [Permalink]

Personal [hide]

Description: This man wears tight fighting clothing, which leaves very little to the imagination. He has a penchant for wearing a ring with an oversized amber on his left hand. His black hair is heavily combed to the left. This brown eyed easterner is not easily forgotten.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He always tries to repair and not replace. It was this mentality that drove him into the Marshal business.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and many orcs want him driven away

Ideals: Fighting, Persistence. Flaws: Antagonistic. Bonds: Rich, Enemies. Occupation: Marshal

Voice: Creaky witch voice

Attributes [hide]

Aldous Oakley, Male Human Wizard 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 3 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 7 (-2)13 (+1) 14 (+2)12 (+1)
Skills Medicine +4, Nature +3
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 42000 sp.


Social Check DCs


Gerard Adley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he prefers to wear tan clothing when he does not wear armor. He wears a colorful flower in his black hair. His amber eyes dart from person to person to random spaces in the air.

Personality: A deeply religious man he believes everything happens for a reason. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He feels kind of lost in life; and he has a rivalry with the church that dominates his actions

Flaws: Secretive, Depressed. Bonds: Attractive, Religious, Military. Occupation: Engraver

Voice: Relaxed voice

Attributes [hide]

Gerard Adley, Male Human Adept 7
Medium (5'0") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 5 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 5 (-3)11 (+0) 7 (-2)14 (+2)
Skills Investigation +3, Performance +5
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Fire opal (1200 gp). Brown-green garnet (120 gp). Carnelian (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lewis Springfield, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing a long, blue cloak. He has a small bristly mustache and wavy silver hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Lewis was born with his father's beautiful face. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered brigands who tried to eat his hand. He has drifted from career to career and currently works as a Jeweler.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it.

Flaws: Fearful. Bonds: Attractive, Job, Enemies. Occupation: Jeweler

Voice: Rolls R's

Attributes [hide]

Lewis Springfield, Male Human Druid 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 12 (+1)10 (+0) 13 (+1)13 (+1)
Skills Acrobatics +6, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 15000 cp.


Social Check DCs


Drogo Leighton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is constantly adorned with expensive silk clothing, often dyed in bright violet and green, and wears rings and necklaces with large, colorful gems. He has no hair. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has always had a great fascination with Human culture. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Drogo lived on a farm with his mother, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He's since become an addict/alcoholic.

Motivation: To reunite with his absent mother; and marry his sister to traveling adventurers

Flaws: Ugly, Addict, Racist. Bonds: Rich, Immigrant, Family. Occupation: Carpenter

Voice: Irish accent

Attributes [hide]

Drogo Leighton, Male Human Aristocrat 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)16 (+3) 15 (+2)14 (+2)
Skills Acrobatics +3, Nature +6
Senses Passive Perception 12
Languages Common, Aquan, Celestial, Druidic
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +6

Possessions: 500 gp.


Social Check DCs

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