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NPC Generator

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Advanced [show]


Gerald Altham, Male Human [Permalink]

Personal [hide]

Description: Standing 5'11", this man wears a simple blue robe with black stripes complete with hood. He keeps his long silver hair kept up in a rat tail. He wears a mask on his face.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: When he was but 7 years old his parents immigrated from the north. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To be a Jeweler again; and to reunite with his old friends

Flaws: Shy. Bonds: Family, Immigrant, Adventurer, Job. Occupation: Bowyer

Voice: Slurs words

Attributes [hide]

Gerald Altham, Male Human Aristocrat 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)14 (+2) 14 (+2)13 (+1)
Skills Acrobatics +2, History +4
Senses Passive Perception 12
Languages Common, Sylvan, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4

Possessions: Just what you see.


Social Check DCs


William Axton, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep grey leather and dull green iron scale mail. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a long white beard with little hanging trinkets. His fierce brown eyes like to dwell on things.

Personality: Stoic and calm, he prefers to meditate than take action. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: William was born in the south. At a young age he loved to build and create. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: Regain custody of his son; and several ex partners dislike his way of doing things and want revenge

Ideals: Disciplined, Persistence. Bonds: Attractive, Enemies, Family. Occupation: Navigator

Voice: Middle-eastern accent

Attributes [hide]

William Axton, Male Human Warlock 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 36 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)11 (+0) 13 (+1)13 (+1)
Skills Athletics +4, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 100 gp.


Social Check DCs


Jocelyn Deighton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and usually wears his green robe and has his morningstar always slung over his shoulder. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is used to getting what he wants. In part because he is a meticulous planner.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He has had some formal dancing training, and achieved minor success. He was granted martial powers by his dying brother.

Motivation: Wants to work out more often.

Ideals: Athletic, Professionalism, Gifted, Artistic. Flaws: Greedy. Occupation: Carpenter

Voice: Whispers

Attributes [hide]

Jocelyn Deighton, Male Human Wizard 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 32 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 18 (+4)12 (+1) 12 (+1)12 (+1)
Skills Perception +4, Persuasion +4
Senses Passive Perception 14
Languages Common, Auran
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432

Possessions: 500 gp. Alexandrite (900 gp). Carnelian (80 gp). Aquamarine (900 gp). Aquamarine (900 gp).


Social Check DCs


Heward Crawford, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His golden hair is cut short. His eyes are amber.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is lazy, self-centered, vain, and jealous.

History: Heward was born in the north. At a young age he loved to build and create. Through the years after Heward was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Heward's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: An old rival family wants him found; and to reunite with his absent mother

Ideals: Persistence. Flaws: Ugly, Selfish, Antagonistic. Bonds: Family. Occupation: Interpreter

Voice: Scandinavian accent

Attributes [hide]

Heward Crawford, Male Human Aristocrat 8
Medium (5'0") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 41 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)14 (+2) 19 (+4)12 (+1)
Skills Performance +4, Persuasion +4
Senses Passive Perception 14
Languages Common, Aquan, Draconic
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 700 gp. Fire opal pendant on a fine gold chain (800 gp). Silver chalice with lapis lazuli gems (80 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).


Social Check DCs


Trym Dryden, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a lot of dark rich colors, with gold accents. He wears his auburn hair up in a very large beehive style do. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Trym was born with his father's beautiful face. His father was a mechanic, and taught him how to fix just about anything. He got away from his former life and has fallen to alcoholism.

Motivation: He wants nothing more than to rejoin the army; and he has money and likes to spend it

Ideals: Persistence, Extrovert. Flaws: Addict. Bonds: Attractive. Occupation: Map Maker

Voice: Pronounces O like U

Attributes [hide]

Trym Dryden, Male Human Commoner 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)7 (-2) 9 (-1)14 (+2)
Skills Animal Handling +1, Stealth +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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