Ernest Barclay, Male Human [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has relatively light skin and is very physically imposing due to his abundance of muscles. His golden hair is kept up in a ponytail inside a Stetson hat. His eyes are green.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does not trust anyone and sleeps with one eye open.
History: The child of a Shoemaker, who enjoyed hunting, Ernest was taken on many hunting expeditions. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and he is greedy
Ideals: Philantrophist. Flaws: Insomniac, Insane. Bonds: Rich, Nature. Occupation: Masseuse
Voice: Speaks in third person
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 48 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Giant
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 500 gp. Citrine (70 gp). Emerald (1500 gp). Peridot (70 gp). Jet (90 gp). 1 Breastplate.
Percival Everleigh, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a grey deerstalker hat and grey clothes. His brown hair, when down, is lengthy. He tend to wears goggles to shield his eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Flattery will make him almost putty in your hands.
History: He comes from a rich eastern family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Priest. He has built up a small fortune and can afford his own way.
Motivation: Wants to open a new tavern; and to reunite with his absent father
Ideals: Joker. Flaws: Selfish. Bonds: Rich, Job, Family. Occupation: Priest
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 28 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 10 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 60 pp. 1 Minor magic item.
Dustin Byron, Male Human [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a slight overbite and is overall scrawny. He keeps his long red hair kept up in a rat tail. His violet eyes dart from person to person to random spaces in the air.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a habit of throwing himself into exceedingly dangerous situations.
History: When he was but 3 years old his parents immigrated from the west. A few years later when the north was not economically sound they moved to his current location. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He has money and likes to spend it; and retire the richest man in the west
Ideals: Entrepeneur. Flaws: Disease, Impulsive. Bonds: Rich, Immigrant. Occupation: Ruler
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 5 (-3) | 11 (+0) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged -1 / 1d8-3, Grapple -1
Possessions: 2000 sp.
Guy Brady, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears green painted combat armor at almost all times, and is pretty ugly. He has a small bristly mustache and wavy chestnut hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Cleric school at a young age so that he could practice his psionic talents. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To share knowledge with the world.
Ideals: Joker, Logical, Gifted. Flaws: Ugly. Occupation: Carpenter
Voice: Whispers
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 36 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 18 (+4) | 17 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Aquan, Abyssal, Elven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 5000 sp. Silver-plated steel longsword with jet jewel in hilt (700 gp). Gold and topaz bottle stopper cork (500 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (10 gp).
Balimaar Fawcett, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He prefers to wear flannel. His golden hair, when down, is lengthy. His brown eyes lackadaisically let the world flow into them.
Personality: He is calm most of the time but flees social interaction. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He served in the navy to pay for his family's outstanding loans. His homeland was ravaged by war and he spent much of his life rebuilding it. He's also a talented Armorer, but doesn't like to broadcast it.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and balancing his hectic life and new carter responsibilities is difficult
Flaws: Shy, PTSD. Bonds: Job, Military, Enemies. Occupation: Carter
Voice: Draws out vowels
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 12 (+1) | 17 (+3) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Undercommon, Gnoll, Druidic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!