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NPC Generator

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Advanced [show]


Ernest Weld, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a violet coat over a black low-cut shirt, and a small hat upon his head. His golden hair is kept up in a ponytail inside a small hat. This blue eyed northerner is not easily forgotten.

Personality: He speaks before he thinks and is too direct. He receives visions of the future at random moments

History: Ernest was raised in a hard working conservative environment. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has drifted from career to career and currently works as a Adventurer.

Motivation: His religion dominates his actions.

Ideals: Athletic, Gifted. Flaws: Impulsive. Bonds: Job, Religious. Occupation: Adventurer

Voice: Speaks through clenched teeth

Attributes [hide]

Ernest Weld, Male Human Adept 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 11 (+0)13 (+1) 9 (-1)14 (+2)
Skills Acrobatics +6, Athletics +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp.


Social Check DCs


Dean Garrick, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is generally shirtless and showing off his tattooed chest. His black hair is singed and shortened. His gray eyes dart from person to person.

Personality: Eccentric and domineering, Dean will drive conversation. Energy wise he seems alert and responsive.

History: From birth he was tutored by a cruel and relentless mentor. His parents enrolled him in a Warrior school at a young age so that he could practice his druidic talents. He was granted druidic powers by his dying brother.

Motivation: To reunite with his old friends; and he has passion for adventuring and risk

Ideals: Extrovert, Professionalism, Gifted. Flaws: Ugly. Bonds: Mentor, Adventurer. Occupation: Body Guard

Voice: Eastern European accent

Attributes [hide]

Dean Garrick, Male Human Warrior 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)10 (+0) 12 (+1)12 (+1)
Skills Medicine +3, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Gilbert Clapham, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears suspenders and black workpants. His shirt is blue, and he wears a heavy black leather apron most of the time. He has wavy brown hair. His ears are large.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born the only child of a wealthy merchant. There was a wharf not far from home where he often wandered off to fish. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often; and retire the richest man in the south

Ideals: Entrepeneur, Athletic. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Map Maker

Voice: Sore throat, cough

Attributes [hide]

Gilbert Clapham, Male Human Bard 8
Medium (6'6") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 56 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)12 (+1) 10 (+0)13 (+1)
Skills History +4, Religion +4
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12333

Possessions: Just what you see.


Social Check DCs


William Wheatley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears just a white suit. His chestnut hair is long and unkept. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a big fan of imagination and believes people should spend more time reading and writing.

History: A powerful wizard made him what he is. He found a children's book about a Human Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.

Motivation: He's looking for his big break; and obtaining odd cultural human artifacts is his passion

Ideals: Logical. Flaws: Ugly, Shy. Bonds: Mentor, Adventurer. Occupation: Engraver

Voice: Gruff and masculine

Attributes [hide]

William Wheatley, Male Human Wizard 7
Medium (5'11") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 30 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 14 (+2)15 (+2) 14 (+2)14 (+2)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 12
Languages Common, Aquan, Sylvan
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13443210

Possessions: 200 gp. Gold and ruby ring (2000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp).


Social Check DCs


Charles Cooper, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'7". He tends to wear a large white jacket. He keeps his auburn hair in a pixie cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has always had a great fascination with Human culture. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born to loving parents in a slum to the west. A gypsy cursed him at a young age, leading to his ugly appearance. He is untrained/undisciplined, which makes him dangerous.

Motivation: An old rival family wants him found; and he is not mentally stable, and does not behave rationally

Flaws: Insane, Racist, Secretive, Ugly. Bonds: Poor, Family. Occupation: Sellsword

Voice: Complex vocabulary, royal

Attributes [hide]

Charles Cooper, Male Human Monk 6
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 29 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)11 (+0) 17 (+3)7 (-2)
Skills Nature +3, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 900 gp.


Social Check DCs

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