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NPC Generator

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Advanced [show]


Diggory Wellington, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His skin is fair and his fingers are delicate and long. His brown hair is heavily combed to the left. He is very pretty but has cold, dead eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born in the west to a Herbalist, Diggory learned a great deal about his father's area of expertise. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now owns his own business.

Motivation: Wants to open a new tavern.

Ideals: Disciplined, Logical. Bonds: Attractive, Religious, Job. Occupation: Herbalist

Voice: Sleepy voice

Attributes [hide]

Diggory Wellington, Male Human Commoner 6
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 28 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)14 (+2) 17 (+3)15 (+2)
Skills Animal Handling +6, Religion +5
Senses Passive Perception 13
Languages Common, Auran, Dwarven
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 600 gp. Black pearl (600 gp). Brown-green garnet (50 gp). Carnelian (80 gp). 1 Masterwork studded leather.


Social Check DCs


Theodoric Atterton, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears a faded coat and loose pants complete with feathered hat. His skin is also unnaturally pale. His hair is short and white. He wears large thick round spectacles.

Personality: He can speak with the recently deceased. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born blind and as such lacked many opportunities for work. Theodoric liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants a kiss; and he is a bit of a kleptomaniac

Ideals: Gifted, Justice. Flaws: Ugly, Disease. Bonds: Nature. Occupation: Merchant

Voice: Mumbles to self between sentences

Attributes [hide]

Theodoric Atterton, Male Human Sorcerer 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)15 (+2) 7 (-2)10 (+0)
Skills Survival +0
Senses Passive Perception 8
Languages Common, Auran, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 100 gp.


Social Check DCs


William Dudley, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a worn and beaten armor, he is not a threatening figure. He has a very tight haircut. His amber eyes are slightly larger than normal.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is used to getting what he wants. In part because he is a meticulous planner.

History: William was born the youngest of three triplets. He was an apprentice working in his mother's forge. He struck the Tailor job and began his own company from there.

Motivation: Regain custody of his daughter; and he is not mentally stable, and does not behave rationally

Ideals: Professionalism. Flaws: Emotional, Insane. Bonds: Family, Job. Occupation: Tailor

Voice: Thin and wheezing

Attributes [hide]

William Dudley, Male Human Warlock 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 10 (+0)10 (+0) 12 (+1)8 (-1)
Skills Athletics +0, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 300 gp.


Social Check DCs


Everard Pinkerton, Male Human [Permalink]

Personal [hide]

Description: He wears a black costume with the symbols of the sun god on his torso, and he perpetually has his hand crossbow ready. His hair is white and very short. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is happy with his job as a Mercenary. He turns his eye from what people do, preferring to live and let live. He is obsessed with his god.

History: His mother raised him in a mountain cabin. When money was particularly tight he was walking through alleys when he overheard a Mercenary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has worked as a Mercenary like his father before him.

Motivation: His religion dominates his actions; and balancing his hectic life and new mercenary responsibilities is difficult

Ideals: Fighting. Bonds: Job, Religious, Nature, Poor. Occupation: Mercenary

Voice: Cold and demanding tone

Attributes [hide]

Everard Pinkerton, Male Human Druid 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 13 (+1)13 (+1) 8 (-1)15 (+2)
Skills Athletics +3, Medicine +1
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. Golden pearl (160 gp).


Social Check DCs


Wymar Home, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with blue colored cloaks and clothing. He carries a battered rapier and tarnished sword as well. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His eyes are brown and he is always smoking a pipe.

Personality: He is fixated on the number 8. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He does not believe in violence as a means to an end. He is a dedicated Priest but believes his peers are too gung-ho.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: Meet up once more with his childhood friend.

Ideals: Fighting, Pacifist. Flaws: Insane. Bonds: Immigrant, Adventurer. Occupation: Priest

Voice: Pirate accent

Attributes [hide]

Wymar Home, Male Human Expert 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)10 (+0) 15 (+2)10 (+0)
Skills Athletics +5, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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