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NPC Generator

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Advanced [show]


Anselm Fidget, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a hunchback. His long silver hair is drawn into a two foot long braid. This amber eyed northerner is not easily forgotten.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. A true patriot, Anselm would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born to a pair of adventurers, Anselm grew up listening to his father's many stories. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been saving his money to try and buy his brother's freedom.

Motivation: He's looking for his big break.

Flaws: Ugly, Shy. Bonds: Military, Adventurer, Family. Occupation: Carter

Voice: Soft and mumbly

Attributes [hide]

Anselm Fidget, Male Human Cleric 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)16 (+3) 8 (-1)14 (+2)
Skills Deception +4, Perception +1
Senses Passive Perception 11
Languages Common, Gnome, Orc, Celestial
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. Chrysoprase (70 gp). Amethyst (120 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Lance Middleton, Male Human [Permalink]

Personal [hide]

Description: He wears a white shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them, and he perpetually has his longbow ready. His black hair is lengthy. His gray eyes are slightly larger than normal.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Lance was born in the south. At a young age he loved to build and create. At a young age his father died while driving off some gnolls. His mother being the stubborn sort decided to stay and helped train him in longbow use. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Fighting, Joker, Persistence. Flaws: Antagonistic. Bonds: Enemies. Occupation: Painter

Voice: Deep voice with rolling R's

Attributes [hide]

Lance Middleton, Male Human Sorcerer 6
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 17 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 11 (+0)16 (+3) 12 (+1)16 (+3)
Skills Persuasion +6
Senses Passive Perception 11
Languages Common, Ignan, Auran, Abyssal
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146653000

Possessions: 1000 gp. Hematite (13 gp). Tiger eye turquoise (13 gp). 1 Minor magic item.


Social Check DCs


Hubert Benson, Male Human [Permalink]

Personal [hide]

Description: Standing 6'0", this man wears a weathered and beat up set of banded mail beneath an oversized blue coat. His white hair is greying along the sides and has receded to reveal a widow's peak. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He dropped out of school before completing his studies. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by vampirism.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Ideals: Logical. Flaws: Disease. Bonds: Adventurer, Rich. Occupation: Dilettante

Voice: Loud with bravado

Attributes [hide]

Hubert Benson, Male Human Commoner 7
Medium (6'0") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 38 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)18 (+4) 15 (+2)11 (+0)
Skills Athletics +5, Investigation +7
Senses Passive Perception 12
Languages Common, Undercommon, Abyssal, Giant, Sylvan
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +7

Possessions: 4000 sp. Golden yellow topaz (300 gp). 1 Minor magic item.


Social Check DCs


Frederick Graeme, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is wearing a long, green, dusty cloak, and a wedding ring on his left hand. His golden hair is cut jaggedly and amateurishly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Frederick is combative with any and all who dare try his patience in the slightest.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He helped his father out around the business and became quite the natural. He has worked as a Butcher like his father before him.

Motivation: Wants to raise his children well; and regain custody of his son

Ideals: Justice. Flaws: Terse, Mundane. Bonds: In love, Job, Family. Occupation: Butcher

Voice: Speaks through clenched teeth

Attributes [hide]

Frederick Graeme, Male Human Bard 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)7 (-2) 14 (+2)14 (+2)
Skills Intimidation +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 13000 cp. Alexandrite (600 gp). Deep blue spinel (600 gp). Azurite (14 gp).


Social Check DCs


Patrick Watson, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He prefers to wear flannel. His silver hair is greasy and uncared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is afraid of women and trembles around them

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Flaws: Ugly, Sensitive, Shy. Bonds: Religious, Enemies. Occupation: Map Maker

Voice: Uses lots of figures of speech

Attributes [hide]

Patrick Watson, Male Human Warrior 6
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 42 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)7 (-2) 15 (+2)9 (-1)
Skills Animal Handling +5, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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