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Advanced [show]


Gomory Ramsay, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man usually wears his black robe and has his quarterstaff always slung over his shoulder. He has moderate length brown hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. The war was a terrible time for him, and Gomory does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels kind of lost in life; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Shy, Depressed, Disease. Bonds: Attractive, Military. Occupation: Jeweler

Voice: Prounounces S like Z

Attributes [hide]

Gomory Ramsay, Male Human Sorcerer 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 22 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)14 (+2) 13 (+1)14 (+2)
Skills Insight +4
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366400

Possessions: 100 gp. Banded agate (13 gp). Aquamarine (1000 gp). Citrine (40 gp).


Social Check DCs


Simon Clapham, Male Human [Permalink]

Personal [hide]

Description: He usually wears his yellow robe and has his club always slung over his shoulder. He carries with him a set of clubs on his belt, each one with a aquamarine on the hilt. He has no hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He can speak with the recently deceased. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Simon has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Fighting, Gifted. Flaws: Ugly, Disease. Bonds: Religious. Occupation: Barrister

Voice: Dutch accent

Attributes [hide]

Simon Clapham, Male Human Expert 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 10 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)12 (+1) 12 (+1)12 (+1)
Skills Perception +4, Stealth +5
Senses Passive Perception 15
Languages Common, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 2000 sp.


Social Check DCs


Wymar Blythe, Male Human [Permalink]

Personal [hide]

Description: 6'6" and lanky with angular features, he is an attractive figure. He is dressed in a clean yellow cloak covering his clean studded leather. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. He has a dull look in his violet eyes.

Personality: He is mildly Human supremacist, though he does not identify as such. He plays an instrument quite well.

History: He is the product a well kept family trust fund and as such has never really known need. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mercenary work with an outfit from a few towns over. Mercenary work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.

Motivation: Balancing his hectic life and new Mercenary responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Artistic. Flaws: Racist. Bonds: Attractive, Rich, Job. Occupation: Mercenary

Voice: Pronounces difficult words wrong

Attributes [hide]

Wymar Blythe, Male Human Paladin 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 17 (+3)12 (+1) 9 (-1)12 (+1)
Skills Insight +1, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Lewis Perry, Male Human [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he is typically in his Sailor uniform. His Stetson hat is riddled with cuts and holes. His ears are large.

Personality: He snorts whenever he laughs or is feeling confident. He does not trust anyone and sleeps with one eye open.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He's also a talented Bounty Hunter, but doesn't like to broadcast it.

Motivation: To be a Bounty Hunter again.

Flaws: Ugly, Insomniac, Disease. Bonds: Job, Enemies. Occupation: Sailor

Voice: Cold and demanding tone

Attributes [hide]

Lewis Perry, Male Human Wizard 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)13 (+1) 16 (+3)13 (+1)
Skills Intimidation +3
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 100 gp. Pink pearl (60 gp). Blue quartz (14 gp).


Social Check DCs


Lance Wakefield, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large tan jacket. He carries a battered sai and tarnished crossbow as well. He has a small bristly mustache and wavy red hair. He has violet eyes.

Personality: Cocky and sure of himself, he believes he is the best Apothecary born in the past three hundred years. He also has developed a complete distrust of the Bounty Hunter profession.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Apothecary arts, while his father instructed him in etiquette, music and courtly manner. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Apothecary. He got away from his former life and has fallen to alcoholism.

Motivation: Wants to open a new tavern.

Ideals: Fighting. Flaws: Addict. Bonds: Job, Rich. Occupation: Apothecary

Voice: Sounds elderly

Attributes [hide]

Lance Wakefield, Male Human Expert 8
Medium (6'6") Human, Neutral Good (CR 8)
Armor Class 9
Hit Points 39 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 15 (+2)14 (+2) 13 (+1)11 (+0)
Skills Deception +3, Performance +3
Senses Passive Perception 11
Languages Common, Abyssal, Ignan
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1

Possessions: 4000 sp. Blue quartz (7 gp). Citrine (60 gp). White pearl (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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