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NPC Generator

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Advanced [show]


Chad Bentley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears tight fighting clothing, which leaves very little to the imagination. His silver hair is cut short. His eyes are a pleasant hazel.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. When he's not drinking or sleeping the drinks off, he's doing singing.

History: He was raised in a white middle class family as the only child. He moved from fad to fad and when he turned 15 he discovered singing. He has never given up on his singing dream.

Motivation: To find somewhere to settle down; and he seems to be bored by most things

Ideals: Fighting, Athletic, Artistic. Flaws: Cynical, Mundane. Occupation: Gardener

Voice: Cold and demanding tone

Attributes [hide]

Chad Bentley, Male Human Aristocrat 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)11 (+0) 15 (+2)18 (+4)
Skills Athletics +3, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Randal Badger, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft black waves gently in the breeze. He wears his white hair up in a very large beehive style do. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He also is a firm believer in the manly ideal.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. From his teen years he was always beautiful and desirable, so people have always doted on him. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Money/treasure.

Ideals: Optimist. Flaws: Impulsive, Disease. Bonds: Rich, Attractive. Occupation: Guard

Voice: Jittery and nervous

Attributes [hide]

Randal Badger, Male Human Sorcerer 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)13 (+1) 9 (-1)8 (-1)
Skills Sleight of Hand +3, Survival +1
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 400 gp.


Social Check DCs


Tim Gentry, Male Human [Permalink]

Personal [hide]

Description: He wears yellow painted combat armor at almost all times. His attire stands in sharp contrast to his longsword, which is beautifully polished and possesses an ornate carving of a clover on it. He has done his best to style his chestnut hair to look like a famous performer. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He takes great joy in being the best Spy in town.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He tends to his Spy job now, and dutifully fulfills any obligations he has.

Motivation: He feels kind of lost in life.

Flaws: Depressed. Bonds: Job, Religious, Enemies. Occupation: Spy

Voice: Speaks like tongue is numb

Attributes [hide]

Tim Gentry, Male Human Rogue 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 8 (-1)13 (+1) 9 (-1)16 (+3)
Skills Acrobatics +3, Animal Handling +1
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Hubert Brandon, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He usually wears his pastel robe and has his whip always slung over his shoulder. He wears his silver hair up. His eyes are green and he is always smoking a pipe.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He has gone from town to town working and never settling down anywhere, but has fallen for a local Merchant. He hasn't told them the truth, but wants to settle down with them.

Motivation: He's attracted to the PC; and he is wracked by social anxiety

Ideals: Athletic. Flaws: Fearful, Ugly. Bonds: Immigrant, Has a crush. Occupation: Barkeep

Voice: Sensual and smooth

Attributes [hide]

Hubert Brandon, Male Human Monk 6
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 32 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)11 (+0) 12 (+1)12 (+1)
Skills Persuasion +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 200 gp. Jeweled anklet (1000 gp).


Social Check DCs


Robert Livingstone, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a black armored body suit, with a simple red line shooting up and back down. His silver hair is greying along the sides and has receded to reveal a widow's peak. His eyes are a pleasant amber.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Robert was born in the south. At a young age he loved to build and create. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Layabout.

Motivation: Wants to open a new tavern.

Ideals: Athletic, Persistence. Bonds: Job, Religious. Occupation: Layabout

Voice: Dutch accent

Attributes [hide]

Robert Livingstone, Male Human Cleric 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)9 (-1) 14 (+2)12 (+1)
Skills Arcana +1, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 200 gp.


Social Check DCs

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