Kody Cooper, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and is wearing a perfectly clean shirt and pair of pants. His brown hair is heavily combed to the right. His fair skin shows little sign of his aristocratic breeding.
Personality: Always inclined to offer people food he seems plenty friendly. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: His parents moved while he was still in utero so he is the first generation to be born here. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To be a Spy again; and he'd like to take his coworkers down a peg
Ideals: Philantrophist, Fighting. Bonds: Attractive, Immigrant, Guardian, Job. Occupation: Map Maker
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 400 gp. 1 Masterwork Common Melee.
Heward Barton, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has no hair. He wears large thick round spectacles.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He was taken from his home at a very young age. He has never given up on his poetry dream.
Motivation: Wants to open a new tavern.
Ideals: Optimist, Artistic. Flaws: Ugly, Terse. Bonds: Slave. Occupation: Barber
Voice: Relaxed voice
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 16 (+3) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Elven, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 13000 cp.
Roger Soames, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'0" has a big stupid grin on his face most of the time. He likes to wear brown tank tops with black pants. He has done his best to style his chestnut hair to look like a famous performer. His face is scarred and worn.
Personality: He is happy with his job as a Tanner. He turns his eye from what people do, preferring to live and let live. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born a particularly ugly child, much to the horror of his parents. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tanner. During his travels, Roger and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Roger discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Roger fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: To reunite with his old friends.
Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Job, Adventurer. Occupation: Tanner
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 10 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 9 (-1) | 17 (+3) | 15 (+2) | 9 (-1) |
Senses Passive Perception 15
Languages Common, Gnoll, Gnome, Celestial
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 700 gp.
Peter Winchester, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears a tan collared shirt and blue pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He is tall, broad shouldered and powerfully built. His long black hair reaches down to his waist. His eyes are blue and beady.
Personality: He is very quiet and rarely speaks above a whisper. When he's not drinking or sleeping the drinks off, he's doing singing.
History: Peter hails from a village terrorized by giants. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting giants, the young Peter began to lead the lost caravan. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Retire the richest man in the north; and revenge
Ideals: Artistic, Entrepeneur. Flaws: Ugly, Shy. Bonds: Enemies. Occupation: Mason
Voice: Voice breaks
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 20 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 8 (-1) | 17 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan, Gnome, Halfling
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.
Thomas Bradly, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he tends to wear a large tan jacket. His auburn hair is drawn into a tight pony tail with a clover scrunchie. He wears large thick round spectacles.
Personality: Cocky and sure of himself, he believes he is the best Mortician born in the past three hundred years. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Thomas was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To reunite with his absent father; and wants to raise his children well
Ideals: Optimist, Justice. Bonds: Job, In love, Poor, Family. Occupation: Mortician
Voice: Squeaky
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 33 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 17 (+3) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Ignan, Undercommon, Orc
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 100 gp. Golden yellow topaz (1200 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!