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NPC Generator

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Advanced [show]


Cory Gladstone, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a brown shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them, and is pretty ugly. He has a long chestnut beard with little hanging trinkets. His eyes, though not visible through his cowl, are gray.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He got into the Detective business at a young age. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He became a Detective soon after.

Motivation: He's repulsed by the PC; and expand his business

Ideals: Impeccable. Flaws: Ugly, Antagonistic, Forgetful. Bonds: Job. Occupation: Detective

Voice: Scratchy, weak

Attributes [hide]

Cory Gladstone, Male Human Barbarian 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 45 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)12 (+1) 11 (+0)14 (+2)
Skills Athletics +1, Survival +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +2

Possessions: 20 pp. 1 Minor magic item.


Social Check DCs


Godfrey Payton, Male Human [Permalink]

Personal [hide]

Description: He wears a grey tunic with green highlights, and long black pants that bunch up around his shoes. His attire stands in sharp contrast to his kukri, which is beautifully polished and possesses an ornate carving of a cross on it. He wears his white hair up. His skin is flawless and his blue eyes scan people very quickly.

Personality: Abrasive and pushy, he has a hard time making friends. He would rather hide behind his crafts than deal with other people.

History: Godfrey was born into a poor family. Growing up, he dreamt of becoming a Cleric, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Cleric in service of a powerful lord somewhere. He found a children's book about a Human Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he's repulsed by the pc

Ideals: Artistic. Flaws: Antagonistic, Shy. Bonds: Attractive, Poor, Adventurer. Occupation: Cartwright

Voice: Eastern European accent

Attributes [hide]

Godfrey Payton, Male Human Cleric 7
Medium (5'1") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 38 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 9 (-1)14 (+2) 10 (+0)12 (+1)
Skills Investigation +5, Perception +3
Senses Passive Perception 13
Languages Common, Abyssal, Aquan
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 60000 cp. 1 Minor magic item.


Social Check DCs


Ralf Lancaster, Male Human [Permalink]

Personal [hide]

Description: He wears a grey coat over a brown low-cut shirt, and a broad hat upon his head, and he perpetually has his dagger ready. His moppish silver hair is in a traditional bowl cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He also is a firm believer in the manly ideal.

History: He was born at the edge of vast island. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has drifted from career to career and currently works as a Doctor.

Motivation: Sabotage a competitor; and he feels threatened by others

Ideals: Fighting. Flaws: Impulsive, Fearful. Bonds: Job, Nature. Occupation: Doctor

Voice: Timid voice

Attributes [hide]

Ralf Lancaster, Male Human Expert 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 30 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)13 (+1) 14 (+2)12 (+1)
Skills Athletics +4, Deception +3
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3

Possessions: 5000 sp. 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs


Conrad Camden, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a violet shirt with thin brown vertical stripes and violet pants. He keeps his long red hair kept up in a rat tail. He wears a mask on his face.

Personality: He is very quiet and rarely speaks above a whisper. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: He feels threatened by others; and money/treasure

Flaws: Ugly, Shy, Fearful, Disease. Bonds: Rich. Occupation: Fletcher

Voice: Loud with bravado

Attributes [hide]

Conrad Camden, Male Human Wizard 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)13 (+1) 9 (-1)7 (-2)
Skills Arcana +4, Nature +4
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124321

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Odo Huxley, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. His attire stands in sharp contrast to his club, which is beautifully polished and possesses an ornate carving of a dagger on it. He sports a long brown beard, and similarly colored long hair. His amber eyes have a joyful gleam in them most of the time.

Personality: He is irascible and easily irritated. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Odo lived on a farm with his mother, near the main road leading to a nearby town. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Odo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc

Ideals: Logical, Fighting. Flaws: Antagonistic. Bonds: Adventurer, Family, Slave. Occupation: Shipwright

Voice: Dutch accent

Attributes [hide]

Odo Huxley, Male Human Ranger 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 18 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)13 (+1) 12 (+1)9 (-1)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 10 pp.


Social Check DCs

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