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Advanced [show]


Kyle Spalding, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his quarterstaff with his veritable burlap sack of a shirt. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He has gleaming, smiling amber eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is obsessed with a lost civilization.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he has money and likes to spend it

Ideals: Gifted. Flaws: PTSD, Greedy. Bonds: Adventurer, Rich. Occupation: Laborer

Voice: Middle-eastern accent

Attributes [hide]

Kyle Spalding, Male Human Expert 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 32 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)11 (+0) 11 (+0)13 (+1)
Skills History +3, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 30000 cp. Rich purple corundum (1100 gp). Zircon (30 gp). Violet garnet (1100 gp). White opal (1100 gp).


Social Check DCs


Manfred Halsey, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is long and chestnut with streaks of golden, and is pulled back with small black clips. His beard is golden, braided, and well cared for. His eyes are likewise gray.

Personality: His tongue was cut out and he uses sign language. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born at the edge of vast forest. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longsword.

Motivation: He desires power and/or immortality.

Flaws: Disease, Shy. Bonds: Attractive, Nature, Adventurer. Occupation: Spice Merchant

Voice: Sensual and smooth

Attributes [hide]

Manfred Halsey, Male Human Druid 7
Medium (5'9") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 44 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)17 (+3) 14 (+2)10 (+0)
Skills Athletics +3, Religion +6
Senses Passive Perception 12
Languages Common, Goblin, Undercommon, Ignan
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Frederick Kent, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with green lining and desert motifs, and carries longbows. He sports a flattop hair cut. His face is scarred and worn.

Personality: Frederick is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Energy wise he seems alert and responsive.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is greedy

Ideals: Fighting, Extrovert, Professionalism. Flaws: Ugly. Bonds: Rich. Occupation: Farmer

Voice: Hard of hearing, loud

Attributes [hide]

Frederick Kent, Male Human Aristocrat 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)13 (+1) 9 (-1)11 (+0)
Skills Arcana +3, Nature +3
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2400 sp.


Social Check DCs


Henry Graham, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing a perfectly clean shirt and pair of pants. His hair is always cut to a buzz. He tend to wears goggles to shield his eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Energy wise he seems alert and responsive.

History: Henry was born in the west. At a young age he loved to build and create. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Henry took refuge in the ruined castle and found the beat up scimitar and armor he uses now. He ran away from his former home and has been making his living as a Knight for the past few years.

Motivation: Expand his business; and to be a adventurer again

Ideals: Professionalism, Persistence. Bonds: Attractive, Immigrant, Job, Nature. Occupation: Knight

Voice: Hard of hearing, loud

Attributes [hide]

Henry Graham, Male Human Barbarian 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 34 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 10 (+0)4 (-3) 12 (+1)9 (-1)
Skills Acrobatics +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Hunter Beverly, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He carries with him a set of maces, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. With bright blonde hair and a scraggly beard. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He invites people to come help in his community garden.

History: Hunter was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist. Bonds: Attractive, Adventurer, Poor. Occupation: Fletcher

Voice: Speaks through clenched teeth

Attributes [hide]

Hunter Beverly, Male Human Monk 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 13 (+1)17 (+3) 9 (-1)13 (+1)
Skills Insight +1, Religion +5
Senses Passive Perception 9
Languages Common, Dwarven, Terran, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 600 sp.


Social Check DCs

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