Patrick Clive, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears baggy brown pantaloons and a tan scarf. His golden hair is greasy and uncared for. His eyes are blue and catlike.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a ruthless business man, a trait he acquired from his father.
History: Born to a Slave Trader, his father struggled to pay the bills. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the west; and he loathes his own lifestyle
Ideals: Entrepeneur. Flaws: Ugly, Shy, Depressed. Bonds: Poor. Occupation: Tanner
Voice: Sleepy voice
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 9 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 6 (-2) | 15 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Giant, Aquan
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 200 gp.
Bertram Wedgwood, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a red feathered hat and red clothes. His black hair is lengthy. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He exudes charisma. He is a tour de force of persuasion. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Bertram was born with his mother's beautiful face. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: An old rival family wants him found.
Flaws: Addict. Bonds: Poor, Attractive, Military, Family, Job. Occupation: Barber
Voice: Smoker's lung
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 29 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Terran, Halfling
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 60 pp. 1 Minor magic item.
Odo Milton, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is an epitome of beauty. He has shaved his head bald. His blue eyes dart from person to person.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: A powerful wizard made him what he is. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Spy.
Motivation: He's looking for his big break; and expand his business
Flaws: Disease. Bonds: Attractive, In love, Mentor, Job, Adventurer. Occupation: Spy
Voice: Booming voice
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 4 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 9 (-1) | 12 (+1) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp.
Theobald Halsey, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a weathered and beat up set of banded mail beneath an oversized violet coat. His golden hair is lengthy and is close to two feet long. His amber eyes peer out from beneath his top violet hat.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born to a pair of adventurers, Theobald grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.
Motivation: Wants to have a good time and be beloved; and he has passion for adventuring and risk
Ideals: Optimist. Flaws: Cynical, Insane. Bonds: Adventurer. Occupation: Doctor
Voice: Scandinavian accent
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 14 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 1 |
Possessions: 400 gp. 1 Masterwork Common Melee.
Reynard Badger, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears green trousers with brown and violet striped suspenders. He wears various colorful collared shirts. His hair is always cut to a buzz. He wears a mask on his face.
Personality: He is irascible and easily irritated. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: When he was but 4 years old his parents immigrated from the south. Reynard was born on a far southern island where he grew up under the tutelage of his father, an expert Miner. He struck the Miner job and began his own company from there.
Motivation: Retire the richest man in the south; and to be a carpenter again
Ideals: Entrepeneur. Flaws: Antagonistic, Shy. Bonds: Immigrant, Job. Occupation: Miner
Voice: Indian accent
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 23 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 8 (-1) | 17 (+3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Auran, Ignan, Halfling
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
