Frederick Ramsay, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and a wedding ring on his left hand. His silver hair and beard is wavy and long. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is witty, but his monotone delivery comes off as unnerving He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born in a small village he learned the ways of the warrior from his mother. Over the years he perfected his riding and shooting skills. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Frederick fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wishes to resurrect an old love; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Entrepeneur, Joker, Fighting. Bonds: In love, Nature. Occupation: Knight
Voice: Thin and wheezing
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 48 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 12 (+1) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +2
Possessions: 1000 gp. 1 Minor magic item.
Miles Beckwith, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sword, but if one is not available he will default to his quarterstaff. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His skin is flawless and his blue eyes scan people very quickly.
Personality: He is calm most of the time but flees social interaction. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: From birth he was tutored by a cruel and relentless mentor. His father was very strict, and drilled into him lessons on being the perfect gentleman. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable. Flaws: Shy. Bonds: Attractive, Mentor. Occupation: Jeweler
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 20 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 7 (-2) | 13 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 500 gp. 1 Full Plate. 1 Chain shirt.
Anselm Thorpe, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a pastel and white robe with the hood down. His attire stands in sharp contrast to his longsword, which is beautifully polished and possesses an ornate carving of a butterfly on it. His black hair is matted, messy, and big. He has gleaming, smiling violet eyes.
Personality: He will rave to anyone who will listen. He believes the world needs to unite to get rid of giants once and for all.
History: From birth he was tutored by a cruel and relentless mentor. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Days after completing his studies, news broke out that his hometown was attacked by giants. Anselm was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: He is not mentally stable, and does not behave rationally; and he wants revenge against giants
Ideals: Entrepeneur. Flaws: Ugly, Insane. Bonds: Enemies, Mentor. Occupation: Navigator
Voice: Dark and ominous
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 11 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 6 (-2) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Infernal, Orc, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Chad Lindsey, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a tan collared shirt and white pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His hair is white and curly. His eyes are likewise violet.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born in the north to a Spy, Chad learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He has built up a small fortune and can afford his own way.
Motivation: Expand his business; and to be a tailor again
Ideals: Logical. Flaws: Depressed. Bonds: Job, Rich. Occupation: Spy
Voice: Smoker's lung
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 34 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 10 (+0) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +3
Possessions: 800 gp. Bloodstone (30 gp). Violet garnet (1000 gp).
Percival Law, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears just a green suit. His moppish chestnut hair is in a traditional bowl cut. His blue eyes dart from person to person.
Personality: A deeply religious man he believes everything happens for a reason. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born into a rich family. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To pay off his debts; and his religion dominates his actions
Flaws: Impulsive. Bonds: Religious, Rich, Adventurer, Debt. Occupation: Bellfounder
Voice: Spits and sputters
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 12 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 11 (+0) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Goblin, Elven
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Masterwork manacles. 1 Spyglass. 1 Hourglass. 1 Spyglass.
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