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NPC Generator

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Advanced [show]


William Sutherland, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'0" has a big stupid grin on his face most of the time. He prefers to wear flannel. He wears his golden hair up. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He worked as a nervous Fisher and found it very stressful. He now owns his own business.

Motivation: He has money and likes to spend it; and he is greedy

Flaws: Insane, Antagonistic. Bonds: Rich, Slave, Job. Occupation: Fisher

Voice: Hard of hearing, loud

Attributes [hide]

William Sutherland, Male Human Ranger 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 13 (+1)8 (-1) 9 (-1)10 (+0)
Skills Stealth -1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1800 sp. Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Solid gold idol (300 gp).


Social Check DCs


Bernard Hamilton, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft black waves gently in the breeze. He has a slight overbite and is overall scrawny. His hair is red and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He invites people to come help in his community garden.

History: He was born in the north. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: Many illithids want him driven away; and money/treasure

Ideals: Philantrophist. Flaws: Insane. Bonds: Rich, Enemies, Immigrant. Occupation: Cartwright

Voice: Puts emphasis on the wrong words

Attributes [hide]

Bernard Hamilton, Male Human Fighter 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)11 (+0) 11 (+0)11 (+0)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +4

Possessions: 600 gp.


Social Check DCs


Don Cotton, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he is well dressed, constantly wearing a brown suit, black shirt, and grey tie, and is pretty ugly. His white hair is matted, messy, and big. His eyes are likewise green.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born a particularly ugly child, much to the horror of his parents. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends; and his religion dominates his actions

Flaws: Ugly, Depressed, Hedonist. Bonds: Adventurer, Religious. Occupation: Miner

Voice: Rolls R's

Attributes [hide]

Don Cotton, Male Human Monk 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 19 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 6 (-2)8 (-1) 15 (+2)16 (+3)
Skills Investigation +2, Performance +6
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 300 gp. 2 Smokesticks. 1 Thunderstones. 6 Acid flasks. 1 Thunderstones.


Social Check DCs


Godfrey Kimberley, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a chestnut handlebar mustache and slicked back chestnut hair. His amber eyes lackadaisically let the world flow into them.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is able to fit into much smaller and tighter spaces than normal.

History: A powerful slaver made him what he is. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Marshal work with an outfit from a few towns over. Marshal work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 10 years.

Motivation: Balancing his hectic life and new Marshal responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Mentor, Job. Occupation: Marshal

Voice: Cold and demanding tone

Attributes [hide]

Godfrey Kimberley, Male Human Rogue 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 31 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)14 (+2) 18 (+4)12 (+1)
Skills Intimidation +4, Sleight of Hand +5
Senses Passive Perception 14
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 20000 cp. Jade (120 gp). Smoky quartz (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theobald Winthrop, Male Human [Permalink]

Personal [hide]

Description: He wears dull green sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bastard sword, just in case. His blonde hair is greying along the sides and has receded to reveal a widow's peak. This gray eyed westerner is not easily forgotten.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He works hard and plays hard.

History: When he was but 3 years old his parents immigrated from the west. Theobald was born on a far western mountains where he grew up under the tutelage of his father, an expert Detective. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Shy, Hedonist. Bonds: Immigrant, Enemies. Occupation: Detective

Voice: Old Prospector

Attributes [hide]

Theobald Winthrop, Male Human Expert 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 28 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)7 (-2) 9 (-1)7 (-2)
Skills Acrobatics +4, Nature +0
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +0

Possessions: 500 gp. 1 Breastplate. 1 Masterwork studded leather.


Social Check DCs

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