Anthony Sherwood, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears tight fitting clothing which further accentuates his frame. His hair is white and curly. His eyes are likewise green. His teeth are white and perfect.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was always a brilliant, if unscrupulous mind. Anthony was born on a far northern island where he grew up under the tutelage of his mother, an expert Armorer. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Optimist, Logical. Flaws: Insane. Bonds: Attractive, Immigrant, In love. Occupation: Armorer
Voice: Posh accent
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 19 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 11 (+0) | 11 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp.
Roland Beverly, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears skinny pants and wears a pastel and brown robe with the hood down. His top hat is riddled with cuts and holes. His hazel eyes are slightly larger than normal.
Personality: Stoic and calm, he prefers to meditate than take action. A true patriot, Roland would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Disciplined. Flaws: Ugly. Bonds: Military, Religious, Mentor. Occupation: Baker
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 43 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 13 (+1) | 15 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Giant, Goblin
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1000 gp. Black pearl (1100 gp). 1 Minor magic item.
Guy Wallace, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'11". He is generally well dressed albeit a few years behind the times, and his gloved hand is found clutching a mace. His hair is chestnut and very short. His hazel eyes peer out from beneath his wide-brimmed violet hat.
Personality: Eccentric and domineering, Guy will drive conversation. He does not believe in violence as a means to an end. He is a dedicated Healer but believes his peers are too gung-ho.
History: He was born in the south. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Guy took refuge in the old dungeon and found the beat up mace and armor he uses now. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To share knowledge with the world; and he wants nothing more than to rejoin the army
Ideals: Extrovert, Pacifist. Bonds: Attractive, Immigrant, Nature. Occupation: Healer
Voice: Loud with bravado
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 8 (-1) | 8 (-1) | 4 (-3) | 16 (+3) |
Senses Passive Perception 7
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 2100 sp. Silver-plated steel longsword with jet jewel in hilt (300 gp). A life-sized copper and silver statuette of a cockatrice. (30 gp). Brass mug with jade inlays (500 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Trym Shelley, Male Human [Permalink]
Personal [hide]
Description: This man does not wear sleeves and tends to eschew shirts when he can avoid it. He is muscular with a powerful set of arms. He has a very tight haircut. He wears crescent spectacles with a black brim.
Personality: Calm and collected, he is a well trained Cook. Flattery will make him almost putty in your hands.
History: Trym was born the youngest of three triplets. A few years later when the north was not economically sound they moved to his current location. He struck the Cook job and began his own company from there.
Motivation: He loathes his own lifestyle; and find a way to reverse the transformation of his sister
Flaws: Selfish, Depressed. Bonds: Job, Family, Immigrant. Occupation: Cook
Voice: Soft and melodious
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 15 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 10 (+0) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +0
Possessions: 32000 sp. Black pearl (400 gp). Rock crystal (70 gp).
Lance Beckwith, Male Human [Permalink]
Personal [hide]
Description: Standing 6'6", this man likes to wear darkened spectacles and heavy clothing, no matter the weather. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His face is scarred and worn.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is able to make almost anything out of random pieces of junk.
History: He was born at the edge of vast mountains. His homeland was ravaged by war and he spent much of his life rebuilding it. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark
Ideals: Gifted. Flaws: Ugly, PTSD. Bonds: Nature, Adventurer. Occupation: Brewer
Voice: Pirate accent
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 18 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 10 (+0) | 5 (-3) | 17 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 600 gp.
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Their contribution stands as a beacon of hope for all adventurers!
