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NPC Generator

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Advanced [show]


Gerard Shelby, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a custom-built plate barding that's adorned with black lining and desert motifs. His silver hair is unkempt and raggedy. His face is scarred and worn.

Personality: His tongue was cut out and he uses sign language. He also hits on women, regardless of circumstances.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Unemployed mother left him crippled. He has gone from town to town working and never settling down anywhere, but has fallen for a local Unemployed. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants to work out more often; and he would like to get married and retire

Ideals: Athletic. Flaws: Ugly, Disease. Bonds: Poor, Has a crush. Occupation: Spy

Voice: High pitched, excited

Attributes [hide]

Gerard Shelby, Male Human Ranger 6
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 41 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)12 (+1) 13 (+1)16 (+3)
Skills History +4, Intimidation +6
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Spalding, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His white hair is kept up in a ponytail inside a Stetson hat. His eyes, though not visible through his cowl, are hazel.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He takes great joy in being the best Jeweler in town.

History: From birth he was tutored by a cruel and relentless mentor. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He then took over the family business and is one of the better Jeweler for hire.

Motivation: Wants to open a new tavern.

Flaws: PTSD. Bonds: Adventurer, Job, Mentor. Occupation: Jeweler

Voice: Can't modulate volume

Attributes [hide]

Trym Spalding, Male Human Cleric 7
Medium (5'9") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 53 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)9 (-1) 15 (+2)12 (+1)
Skills Arcana +2, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643210

Possessions: 400 gp. Silver ewer (10 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp).


Social Check DCs


Kody Beitz, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a simple burlap shirt and baggy pants. He conceals his mace with his veritable burlap sack of a shirt. His black hair is drawn into a tight pony tail with a card scrunchie. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was raised in a white middle class family as the only child. He was taken as a slave by a traveling circus and forced to perform He now mingles about in high society.

Motivation: He is currently in port desperately looking for someone to get him out; and to get a good night's sleep

Ideals: Optimist. Flaws: Insomniac, Mundane. Bonds: Rich, Slave. Occupation: Miner

Voice: Switch between two voices

Attributes [hide]

Kody Beitz, Male Human Commoner 6
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 12 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)8 (-1) 12 (+1)9 (-1)
Skills History +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Balimaar Mitchell, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is constantly adorned with expensive silk clothing, often dyed in bright pastel and green, and wears rings and necklaces with large, colorful gems. He wears a wide-brimmed hat to cover his moderate length chestnut hair. His eyes, though not visible through his cowl, are brown.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born into a rich family. Through the years after Balimaar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Balimaar's mother didn't care for him much, and the feeling was mutual. He ran away from his former home and has been making his living as a Herbalist for the past few years.

Motivation: He has a crush on the local Assassin; and he wants to get laid

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Rich, Job, Has a crush. Occupation: Herbalist

Voice: Sleepy voice

Attributes [hide]

Balimaar Mitchell, Male Human Adept 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)7 (-2) 7 (-2)13 (+1)
Skills Acrobatics +5, Investigation +1
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. Silver chalice with lapis lazuli gems (140 gp). Large well-done wool tapestry (500 gp). 1 Minor magic item.


Social Check DCs


Adelard Adley, Male Human [Permalink]

Personal [hide]

Description: 6'4" and lanky with angular features, he is an attractive figure. He sports red clothing, slightly heavier than average wear. With a patchy brown beard and wild brown hair. He has a tattooed face.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is obsessed with a lost civilization.

History: Born in the south to a Servant, Adelard learned a great deal about his father's area of expertise. His father was a soldier and died while he was still young. Adelard was left his father's suit of armor and trained in its use and care. He has worked as a Servant like his father before him.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Flaws: Shy. Bonds: Attractive, Adventurer, Job, Military. Occupation: Servant

Voice: Slow speaker

Attributes [hide]

Adelard Adley, Male Human Expert 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)13 (+1) 13 (+1)13 (+1)
Skills Acrobatics +2, Nature +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +3

Possessions: 50 pp. Brass mug with jade inlays (100 gp). 1 Minor magic item.


Social Check DCs

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