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NPC Generator

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Advanced [show]


Diggory Bristol, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he tends to wear a blue poncho over his likewise colored trousers and shirt. He keeps his long auburn hair kept up in a rat tail. He is very pretty but has cold, dead eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is afraid of women and trembles around them

History: The child of a Blacksmith, who enjoyed hunting, Diggory was taken on many hunting expeditions. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A strong sense of loyalty to Human people; and he desires power and/or immortality

Flaws: Shy, Racist. Bonds: Attractive, Nature, Adventurer. Occupation: Barber

Voice: Deep voice with rolling R's

Attributes [hide]

Diggory Bristol, Male Human Rogue 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)14 (+2) 12 (+1)12 (+1)
Skills History +4, Intimidation +3
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Aldous Windsor, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears suspenders and brown workpants. His shirt is black, and he wears a heavy brown leather apron most of the time. His hair is always cut to a buzz. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He likes to make people angry or surprised. The war was a terrible time for him, and Aldous does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Aldous has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to work out more often; and he wants nothing more than to rejoin the army

Ideals: Athletic. Flaws: Antagonistic, Depressed, Disease. Bonds: Military. Occupation: Spy

Voice: Low rumbling, strings words together

Attributes [hide]

Aldous Windsor, Male Human Bard 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)9 (-1) 12 (+1)16 (+3)
Skills Acrobatics +2, Deception +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. 1 Masterwork manacles. 1 Average lock. 1 Magnifying glass.


Social Check DCs


Patrick Garrick, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he typically wears a sleeveless long coat of deep brown leather and dull yellow iron scale mail. With a patchy white beard and wild white hair. His eyes are a pleasant violet.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was an athlete and attended two major summer competitions. He never won. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To reunite with his absent mother; and wants to work out more often

Ideals: Athletic, Persistence. Flaws: Impulsive. Bonds: Slave, Family. Occupation: Bather

Voice: Speaks with back of mouth

Attributes [hide]

Patrick Garrick, Male Human Cleric 9
Medium (5'10") Human, Chaotic Good (CR 9)
Armor Class 12
Hit Points 73 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 16 (+3)18 (+4) 14 (+2)13 (+1)
Skills Arcana +7, Intimidation +4
Senses Passive Perception 12
Languages Common, Orc, Elven, Terran, Druidic
Attacks Melee +0 / 3d4-3, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364432

Possessions: 700 gp. Golden yellow topaz (500 gp). Star ruby (1000 gp). Deep blue spinel (500 gp). Tiger eye turquoise (13 gp). Brown-green garnet (90 gp). Black opal (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tim Willoughby, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He prefers to wear flannel. His hair is short and chestnut. His green eyes dart from person to person.

Personality: He is extraordinarily eccentric. He has a small toy that he constantly fidgets with.

History: He was raised in a forest tribe. Tim liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Insane, Addict. Bonds: Nature, Adventurer. Occupation: Scribe

Voice: Speaks with squeezed throat

Attributes [hide]

Tim Willoughby, Male Human Sorcerer 6
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 9 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 9 (-1)15 (+2) 10 (+0)14 (+2)
Skills Animal Handling +3, Investigation +5
Senses Passive Perception 10
Languages Common, Aquan, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +1 / 2d6-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13665300

Possessions: Freshwater pearl (12 gp). Eye agate (12 gp). Black pearl (1300 gp).


Social Check DCs


Dustin Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a long golden beard with little hanging trinkets. His blue eyes peer out from beneath his small green hat.

Personality: Prone to second guessing himself, he comes off as nervous. He is able to fit into much smaller and tighter spaces than normal.

History: His parents moved while he was still in utero so he is the first generation to be born here. He moved from fad to fad and when he turned 15 he discovered dancing. He has never given up on his dancing dream.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Gifted, Artistic. Flaws: Shy, Fearful. Bonds: Immigrant. Occupation: Map Maker

Voice: Old Prospector

Attributes [hide]

Dustin Staurheim, Male Human Rogue 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)15 (+2) 13 (+1)11 (+0)
Skills Medicine +3, Performance +2
Senses Passive Perception 11
Languages Common, Draconic, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1400 sp. Blue quartz (16 gp). Red garnet (90 gp). Rhodochrosite (16 gp). 1 Masterwork Heavy steel shield.


Social Check DCs

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