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Miles Langston, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'2" and tends to wear a large blue jacket. With bright chestnut hair and a scraggly beard. He has brown eyes.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Miles hails from a village terrorized by brigands. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He now mingles about in high society.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he wants revenge against brigands

Ideals: Gifted. Bonds: Enemies, Religious, Rich, Debt. Occupation: Mason

Voice: Complex vocabulary, royal

Attributes [hide]

Miles Langston, Male Human Paladin 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 8 (-1)17 (+3) 15 (+2)8 (-1)
Skills Deception +1, Perception +4
Senses Passive Perception 14
Languages Common, Celestial, Orc, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 2800 sp. Iolite (40 gp). Blue quartz (4 gp). 1 Half-Plate.


Social Check DCs


Theobald Beverly, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and a wedding ring on his left hand. His hair is always cut to a buzz. He has several tiny ruby earrings on each ear.

Personality: Calm and collected, he is a well trained Soapmaker. He is used to getting what he wants. In part because he is a meticulous planner.

History: He got into the Soapmaker business at a young age. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Theobald took refuge in the old dungeon and found the beat up monstrous two handed axe and armor he uses now. He has set out to sabotage the competition.

Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge

Ideals: Professionalism. Bonds: Rich, In love, Job, Nature, Enemies. Occupation: Soapmaker

Voice: High pitched, excited

Attributes [hide]

Theobald Beverly, Male Human Aristocrat 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)15 (+2) 7 (-2)10 (+0)
Skills Insight +0, Survival +0
Senses Passive Perception 8
Languages Common, Orc, Goblin
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1700 sp. 1 Bullseye lantern. 1 Healer’s kit.


Social Check DCs


Trym Deighton, Male Human [Permalink]

Personal [hide]

Description: This northern man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His clothes are grease stained in places. His silver hair is long and unkept. His gray eyes lackadaisically let the world flow into them.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a pair of adventurers, Trym grew up listening to his mother's many stories. When money was particularly tight he was walking through alleys when he overheard a Sellsword hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Ideals: Impeccable. Flaws: Ugly. Bonds: Adventurer, Poor, Immigrant. Occupation: Sellsword

Voice: Cold and demanding tone

Attributes [hide]

Trym Deighton, Male Human Ranger 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)10 (+0) 14 (+2)10 (+0)
Skills Athletics +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (120 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (30 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). 1 Minor magic item.


Social Check DCs


Norman Staurheim, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a lot of dark rich colors, with gold accents. He wears a wide-brimmed hat to hide his balding. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a ruthless business man, a trait he acquired from his father.

History: Norman was born with his father's beautiful face. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: His religion dominates his actions.

Ideals: Joker, Entrepeneur. Flaws: Addict. Bonds: Attractive, Religious. Occupation: Detective

Voice: Jamaican accent

Attributes [hide]

Norman Staurheim, Male Human Paladin 7
Medium (6'4") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 50 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)10 (+0) 11 (+0)12 (+1)
Skills Insight +3, Nature +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lewis Hallewell, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears skinny pants and wears a red and grey robe with the hood down. His hair is auburn and very short. This violet eyed northerner is not easily forgotten.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Further he is a bit of a stoner and is frequently out of it.

History: He was born on a small isolated farm. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Merchant. He's also a talented Brewer, but doesn't like to broadcast it.

Motivation: He wants revenge against illithids; and revenge

Flaws: Shy, Addict. Bonds: Nature, Job, Enemies. Occupation: Merchant

Voice: Booming voice

Attributes [hide]

Lewis Hallewell, Male Human Expert 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)10 (+0) 10 (+0)17 (+3)
Skills Deception +6, Intimidation +6
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 1000 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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