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Advanced [show]


Drogo Asheton, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a flail, but if one is not available he will default to his pickaxe. His auburn hair is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He left for the east, certain he would find work there.

Motivation: He feels kind of lost in life.

Flaws: Insomniac, Depressed. Bonds: Immigrant, Rich. Occupation: Spy

Voice: Jamaican accent

Attributes [hide]

Drogo Asheton, Male Human Bard 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)10 (+0) 14 (+2)16 (+3)
Skills Deception +5, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 20 pp.


Social Check DCs


Hubert Oakes, Male Human [Permalink]

Personal [hide]

Description: He usually wears his black robe and has his sickle always slung over his shoulder. He is physically well-built. His hair is silver, silky, and of moderate length. His eyes are green and catlike.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born on a small isolated farm. He was an apprentice working in his mother's forge. He has drifted from career to career and currently works as a Mortician.

Motivation: Sabotage a competitor.

Flaws: Antagonistic, Forgetful. Bonds: Attractive, Nature, Job. Occupation: Mortician

Voice: Uses lots of figures of speech

Attributes [hide]

Hubert Oakes, Male Human Expert 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 36 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)16 (+3) 11 (+0)14 (+2)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Abyssal, Halfling, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: Deep blue spinel (700 gp). White pearl (120 gp). Deep blue spinel (700 gp). Tourmaline (120 gp).


Social Check DCs


Gerard Pickering, Male Human [Permalink]

Personal [hide]

Description: He dresses in violet turtlenecks beneath a tan coat with brown slacks. He carries with him a set of greatswords on his belt, each one with a sapphire on the hilt. His hair is brown and very short. He has a dull look in his hazel eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Gerard was born in the west. At a young age he loved to build and create. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. By chance he met his brother recently and the two have been together since.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is unsatisfied with his job

Ideals: Fighting, Persistence. Flaws: Cynical. Bonds: Job, Family. Occupation: Doctor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gerard Pickering, Male Human Monk 9
Medium (5'10") Human, Lawful Good (CR 9)
Armor Class 11
Hit Points 46 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)15 (+2) 14 (+2)13 (+1)
Skills History +5, Survival +5
Senses Passive Perception 12
Languages Common, Aquan, Draconic
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3

Possessions: 500 gp. Sapphire pendant on gold chain (500 gp). Large well-done wool tapestry (600 gp).


Social Check DCs


Wymar Kenley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a tight fitting tan shirt and pants. His chestnut hair is unkempt and raggedy. His ears are large.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in the east his family was never financially stable. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Athletic, Joker. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Baker

Voice: Puts emphasis on the wrong words

Attributes [hide]

Wymar Kenley, Male Human Cleric 6
Medium (5'10") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 50 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)15 (+2) 14 (+2)9 (-1)
Skills History +5, Stealth +5
Senses Passive Perception 12
Languages Common, Druidic, Celestial
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Branson, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He carries with him a set of daggers on his belt, each one with a amber on the hilt. His brown hair and beard is wavy and long. His otherwise smooth face is marked with small tiny scars.

Personality: He is very quiet and rarely speaks above a whisper. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Find a way to reverse the transformation of his brother; and marry his brother to traveling adventurers

Ideals: Fighting. Flaws: Shy. Bonds: Family, Religious, Mentor. Occupation: Server

Voice: Dutch accent

Attributes [hide]

Gerald Branson, Male Human Ranger 8
Medium (6'5") Human, Neutral Good (CR 8)
Armor Class 13
Hit Points 43 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 10 (+0)11 (+0) 14 (+2)10 (+0)
Skills Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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